Enscape 3.5 includes improvements to its global illumination algorithm, which delivers enhanced lighting, reflections, and rendering quality to users with GPUs that support hardware-accelerated ray tracing.
NOTE: This new feature is only available for users with NVIDIA RTX 2000/3000/4000 series or AMD RX 6000/7000 series graphics cards.
53 people were added to the Enscape Asset Library in January 2023. These are real people who have been scanned with our in-house 3D scanner. The library continues to grow with a new batch of 40 people that allow clothing customisation with Enscape 3.5 and will get more diverse over time. Plans are also in place to start scanning more animals and helpful objects using this same technology.
Users can now export renderings with a transparent background, facilitating editing and post-processing in other tools. Users can also export semi-transparent materials, such as windows and glass surfaces, reducing the amount of time required for refining these materials during post-processing.
Enscape 3.5 allows for the synchronisation of orthographic views between Revit and Enscape. Any orthographic view created or edited in Enscape will be reflected in Revit, and the crop region in Revit will match the Enscape viewport. This synchronization is bi-directional, meaning that users can adjust the crop region in Revit to modify the view in Enscape as well.
With Enscape 3.5, it is possible to customize mouse controls through shortcut buttons on the SpaceMouse itself. This will make it easier for users to use a SpaceMouse and navigate a 3D model in conjunction with Enscape.
Enscape for Mac is now available. Plug Enscape directly into your SketchUp software and discover the ease and speed of an integrated design and visualisation workflow. Download the Free 14-day Trial ->
By utilising OpenStreetMap data, you can now import a project’s surroundings into your renderings without the need for a third-party tool. Simply open Site Context, enter an address or coordinates, and select your choice of import: Buildings and Landmarks; Streets and Sidewalks; Topography, or import all surroundings.
The imported geometry and modeling topology will not include textures, keeping your project at the forefront of your visualisations while providing all-important site context. The surrounding geometry is only visible in Enscape, keeping your project file light and focused on the most relevant project data.
As the name reveals, transparent materials will now appear in your reflections if you are using a graphics card that supports hardware-accelerated ray tracing (NVIDIA RTX series and AMD RX6xxx series).
Select from 280 new education-themed assets, including classroom furniture, chalkboards and whiteboards, toys, playground equipment, and musical instruments. And choose from over 30 new materials to place into your education scenes. The asset package will also include a large collection of new 3D people.
To activate this, go to Enscape Window Settings > Preferences > Window > Pin Enscape
A simple way to improve the realism of your projects is to use the right materials. Enscape 3.1 introduces a brand new Material Library, where you can choose from predefined high-quality materials that are ready to use within your projects. Over 200 materials have been created to get you started and additional materials will be added to the library with future releases.
Materials such as wood, fabric, brick, and tile can be found in the new Material Library. These materials can also be imported into the Material Editor, where you can edit various elements to get the look and feel you need.
This new feature will save you time searching for and creating high-end rendering materials and makes it easy to improve the quality of your renders with very little effort.
The Enscape 3.1 Material Editor comes with not only a new interface but also new features and improved functionality.
Now it’s quicker and easier to identify materials with a color and material type indicator in the material list. There is also a new self-illuminated material type, new icons, controls, and map tabs for improved usability.
Additionally, you can import and export material packages from within the Material Editor. This is particularly useful for individuals and teams who want to access certain pre-prepared materials from other projects.
Enscape 3.1 comes with NVIDIA DLSS technology, which automatically improves performance. The deep learning-based upscaling technique renders internally at a lower resolution but outputs a clean and sharp high-resolution image for both high-quality videos and high-performance virtual reality walkthroughs.
With NVIDIA DLSS enabled, video rendering time decreases, and quality increases. You can enjoy improved real-time performance of walkthroughs and higher frame rates with much lower GPU requirements. This latest technology is available to users with an NVIDIA RTX graphics card.
With Enscape and NVIDIA DLSS, take advantage of the latest generation of high-res VR headsets and enjoy higher quality virtual reality experiences.
360-degree panoramas created from within Enscape are a popular way to showcase a design. They allow clients to independently navigate their way around a project from a web link or even a QR code.
To take this functionality one step further, we have introduced a Panorama Gallery – which is one of the most requested features from Enscape users.
With the new Panorama Gallery, you can group and share multiple panoramas at the same time – perfect for showcasing multiple rooms or to compare different variants of a design. This can be managed via the Uploads section of the Enscape License Center and allows consumers to access more than one panorama at a time via the web browser.
"With 3.0, we started focusing on the user interface and user experience as a whole. We spent a lot of time restructuring the information architecture and location of several features. Enscape users are now provided with more streamlined interactions and a better overall design workflow."
Dorothea von Zedlitz, Software Developer, Enscape
Enscape 3.0 introduces a new timeline view for quicker and easier video creation and editing. Users can easily add and edit keyframes, enter the time between keyframes and the time of day, and define the camera’s focal point and the camera field – all directly from the timeline.
Our 3D visual artists have scoured the globe (well, the internet, since travel isn’t really happening right now) for inspiration and have created 333 new assets which focus on iconic or specific assets to local regions. These include vehicles, objects, and species of vegation to help you produce more authentic, regional experiences within your designs.
"With 3.0, we improved the Asset Library yet again, from both a visual and a performance perspective. Some of the assets have been optimised beyond what was thought imaginable - 40x better than similar assets provided by competitors."
Adrian Renner, Visuals Team Lead, Enscape
With the new Custom Asset Library, you can import your own models into Enscape and start to create personalised design experiences. Whether you wish to use bespoke furniture, branded items, or even a specific species of tree within your visualisations.
It is possible to import single or multiple models with a file format of OBJ, FBX, and GLTF. These models can then be edited from within the Asset Library once they have been uploaded into Enscape. You can also try importing models from sites such as SketchUp’s 3D Warehouse, Free3D, CGTrader, and TurboSquid as long as they are in one of the supported file formats listed above, and have a poly count no greater than 20k.
Displacement maps in Enscape will give your surfaces a greater sense of depth and definition. Your surface textures will appear even more realistic and will automatically include self-shadowing, without you having to make specific changes within your model. Think more realistic looking cobblestone streets, tiled roofs, and beautiful brick walls.
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