Skatter 2
$209.00 NZD +GST
Render huge amounts of vegetation, quickly populate city blocks, create parametric assemblies, crowds, carpets, you name it… All right inside SketchUp!
SketchUp normally has a hard time when your scene contains lots of objects (e.g. trees and vegetation). With Skatter, that’s history now!
- Generate and render an unlimited amount of vegetation (Skatter works directly with render engines like Enscape & V-Ray for SketchUp)
- Extensive vegetation library with high quality grass, plants, trees etc.
- Fully parametric – Every option is saved so parameters can be easily changed at any point afterwards.
- Fine control over the scattering process;
- Scatter objects on surfaces, along curves, or individual points in the model
- Define areas with scattering
- Generate only the objects visible by the camera
- Distribute objects randomly, on a grid, or a mix of the two, on vertices, faces, etc.
- Randomise object placement by using random translation, rotation, scale, and mirroring
- Falloff parameters with areas, altitude, slope, camera clipping, to define smooth transitions
Lifetime License – never expires and includes access to all future upgrades.
Buy locally to help us, so we can help you!
Description
Powerful Object Scattering Extension for SketchUp
Scatter and render hundreds of thousands of objects
Fully parametric
Go back and edit your work at any time. Every option and parameter is saved, so there’s no need to delete everything and restart from scratch. This means you can always go back and edit your work, even after closing and reopening SketchUp.
Content Library
Skatter comes bundled with 3D Bazaar, an extensive repository of high-quality render-ready assets. Many vegetation assets come with ready-to-use Skatter compositions, so you can instantly apply them in your scene without spending time finding the right parameters.Create huge grass fields in just 4 clicks. Besides the default grass, trees, bushes, gravel, rocks and more, you can save your own presets to reuse later, and share them with others.
Fine control over the scattering process
Manually or parametrically fine-tune the distribution of objects using masks and other advanced features, thanks to dozens of options and parameters, yet keep things simple with the adaptive UI. See the list of features below.
Gallery
Hosts
Scatter objects on surfaces, along curves, or pick individual points in the model.
Areas
Define precise areas where you want to distribute or not the scattered objects, by using SketchUp curves and objects, or by painting them yourself.
Camera Clipping
Optimise your scene by generating only the objects visible by the camera, or discard the ones too far away.
Distribution
Distribute objects randomly, on a grid, or a mix of the two, on vertices, faces, etc. Use altitude, slope, and collisions parameters to fine tune the distribution. Use probabilities when scattering multiple types of objects, to define precise mixtures.
Randomness
Break repetition and randomize the objects placement by using random translation, rotation, scale, and mirroring.
Falloffs
To avoid hard cutoffs, you can use falloff parameters with areas, altitude, slope, camera clipping, to define smooth transitions.





