Getting Started with App SDKApplication SDKApplication SDKDynamic GeometryThis page describes geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.Last updated 29 April 2026HomeSupportChaos supportApplication SDKGetting Started with App SDKDynamic GeometryThis page describes geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.Related articlesAdvancedThis page provides links to advanced topics.Getting Started with App SDKAdvanced CameraThis page provides links to different advanced functionalities of the camera:Getting Started with App SDKAdvanced Render ElementsIn this chapter, we cover the more advanced render elements, which we did not discuss in the previous one. Most of them are implemented using the RenderChannelColor plugin, unless stated otherwise.Getting Started with App SDKAnimationThis page describes the animation types in V-Ray.Getting Started with App SDKAnimation with Moving ObjectsIn this chapter we'll talk about the first type of animations V-Ray can render - these with moving (animated) objects. Generally V-Ray is able to animate all numeric/color values of plugin properties. This means that we'll consider "animation" every plugin property which value is changing over time.Getting Started with App SDK