Besides its type, a plugin (the scene object) may belong to one or more plugin category or categories such as being a Light, a Material, a Texture, etc.
Last updated 7 April 2026
Besides its type, a plugin (the scene object) may belong to one or more plugin category or categories such as being a Light, a Material, a Texture, etc.
The following plugin categories are available in App SDK version 7.0:
Or to get all plugins that are both lights and geometric objects:
Python
C++
C#.NET
Node.js
Plugin categories can also be useful to identify which plugin (as a source) can be connected to another plugin input parameter. E.g., the plugin parameter definition type (the type you get by obtaining the property meta), besides the other standard V-Ray types like int, Color, Matrix, etc., can also be Texture, TextureFloat, TextureInt, TextureMatrix, TextureTransform, TextureVector, and there are plugins belonging to categories with the same name, and they can be connected to those input parameters.
The GeometrySource plugins serve as a source for some GeometricObject plugins connected to their geometry input parameter, etc.