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07-848 2005

Application SDK

Sphere Light

In this chapter we'll cover another area light source in V-Ray - the sphere light. It represents spherical area light. The geometric detail is parametrized by number of segments.

Last updated 31 March 2026

In this chapter we'll cover another area light source in V-Ray - the sphere light. It represents spherical area light. The geometric detail is parametrized by number of segments.

Parameters

Along with the common light parameters, the LightSphere plugin has the following specific ones:

  • noDecay - If set to true, light intensity will not fall off with distance. By default the inverse square law applies.
  • radius - Radius of the generated sphere in scene units.
  • sphere_segments - Number of flat segments composing the sphere. Increase from the default 20, if you want a smoother shape

Example

Python

C++

C#.NET

Node.js

Result

The scene used for this render is called "Lighting_Sphere.vrscene" and can be found in the scene bundle (comments on the different parameters available inside).