Chaos Vantage
2.0.0
Last updated 1 October 2025
Official Release
Date - June 27, 2023
New Features
Scene States
- Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel.
Render Elements
- Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks.
- Option for saving render elements as separate .png and .jpeg images.
Fog
- Implemented light scattering( volumetric) fog.
Textures
- Support for multiple UV channels.
- Support for Vertex Color.
- Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
- Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).
Animation
- Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.
- Support for animations outside the imported .vrscene range.
Denoiser
- Implemented Intel Open Image Denoise denoiser (OIDN) for interactive and HQ rendering.
Performance
- Implemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer.
- Implemented reservoir resampling algorithm for direct lighting (RTXDI).
- Render resolution scale option in interactive mode.
Chaos Scatter
- Implemented Chaos Scatter for populating objects in the scene.
Hardware
- Support for HDR displays.
- Support for AMD GPUs (experimental).
Subdivision
- Support for statically subdivided geometry objects from .vrscene.
Lights
- Support for mesh lights (improved with reservoir resampling enabled).
- Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage.
- Support for instanced lights via Forest pack and Railclone.
Materials
- Support for VRmat materials.
- Support for V-Ray override material (MtlOverride).
UI/UX
- Helper onscreen text for gizmo manipulators.
- Rendering quality presets slider with 4 predefined presets.
Cloning
- Implemented object cloning functionality with Ctrl+D.
Camera
- Support for camera render resolution from .vrscene file.
- Support for orthographic camera.
- Camera grouping functionality.
Tools
- Support for Vertex snapping when moving objects.
- Added functionality to quickly place the pivot on the object's bounding box boundaries.
Home Screen
- Implemented a Home Screen dialog with quick links, recent file and sample scenes.
Rendering
- Implemented interval and specific frames or frames list for sequence rendering.
Geometry
- Support for embedded vrscene nodes (VRayScene).
Modified
UX/UI
- Revamped user interface and user experience with reorganized and regrouped parameters.
Fixes
Live Link
- Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.
Geometry
- Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.
- Artifacts near the scene origin caused by self intersection.