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07-848 2005

Chaos Vantage

2.2.2

Last updated 1 October 2025

Official Release

Date - February 8, 2024

New Features

Chaos Scatter

  • Support for Chaos Scatter in V-Ray 6 for Maya, V-Ray 6.2 for SketchUp/Rhino.
  • Support for Edge Trimming in Chaos Scatter and Forest Pack in V-Ray 6.2 for 3ds Max.
  • Added Include models' children, Edge trimming, Altitude limitation, Preserve model rotation/scale and Look at target options in scatter object inside Chaos Vantage.

Modified

Camera

  • Improved camera imported from SketchUp - now view matches when using Two-Point Perspective.
  • increased camera limit from 100 to 1000.
  • Now Field of view does not change between cameras with different focus distance when Lens mode is set to Field of View.
  • Film Gate and Zoom settings are now hidden when Lens mode is Field of View.

Environment

  • Improved physical sky responsiveness.

Fixes

Denoiser

  • Brightness flicker issue when using a combination of DLSS Ray Reconstruction as Primary and NVidia Optix AI as Secondary denoisers
  • Ghosting in offline camera animation with Optix denoiser
  • DLSS preset not getting restored properly on Vantage startup
  • Motion blur not working with the DLSS modes that have upscaling different from 2x
  • Artifacts with "only final pass" denoising

Camera

  • Crash caused by reordering cameras in Camera lister.
  • Crash caused by leveling camera and then saving .vantage file.

Scene states

  • Crash when using sub state with deleted objects.

Displacement

  • Geometry gaps when using stochastic tiling and displacement.
  • Wrong displacement amount caused by object scaling.
  • Wrong update of V-Ray Light mesh.
  • Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.

Chaos Cosmos

  • Slow scene load when download of missing Cosmos assets is canceled.

Scattering fog

  • Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.

UX/UI

  • Wrong size of checkbox size on high dpi displays.