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07-848 2005

Chaos Vantage

2.3.0

Last updated 6 November 2025

Official Release

Date - March 27, 2024

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New Features

Materials

  • Support for rendering V-Ray Blend Material (BRDFLayered).

Render element

  • Support for the Multi Matte render element.

UI/UX

  • Added viewport toggle filter for the light gizmos.
  • Added option to improve desktop responsiveness while rendering.
  • Added information, in the status bar, for the host application used for Live Link.
  • Added ability to rename of objects created inside Vantage (Fur, Scatter, Lights, Multi Matte) with a context menu or double-click on object name.

Output

  • Added AV1 codec for video encoding, enabled by default (if supported by GPU).

Modified

Displacement

  • Improved memory used for displacement by varying tessellation level within a mesh.

Denoiser

  • Updated Intel Open Image Denoise to version 2.2.

Light Cache

  • Improved Light Cache to slightly better preserve low intensity samples.

UI/UX

  • Chaos Cosmos Browser UI responsiveness.

Fixes

Displacement

  • Random displacement when using unsupported secondary UV channel of the geometry object.

Scene states

  • Broken sub-states after dropping Environment texture.
  • Wrong Live Link update for Nodes with unsupported materials.
  • Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhino.

Lights

  • Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.

Collision

  • Missing "Height ratio" update when collision "Height tolerance" is changed.

Clouds

  • Wrong cloud shading with sun slightly under the horizon.

Lighting

  • Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.
  • Refraction artifacts when rendering with direct light reservoir resampling.

UI/UX

  • Disappearing toolbar in the Debug Log window after second opening.
  • Hiding of the HQ rendering dialog while "Always on top" is enabled.

Denoiser

  • Streak artifacts with Optix denoiser and multi GPU setup.
  • Broken temporal (“reduce flickering”) denoising in multi GPU mode.