Chaos Vantage
2.6.0
Last updated 6 November 2025
Official Release
Date - October 24, 2024
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New Features
Material
- Support for Sub Surface Scattering translucency mode of V-Ray material.
- Support for stochastic opacity. Now gradients in opacity map can be rendered. Has to be enabled from Render tab > Materials > Opacity dropdown button.
Clipper
- Support for importing and creating V-Ray Clipper.
Water surface
- Added a Water surface object.
Virtual Reality
- Support for navigation with Virtual Reality controllers.
Camera
- Support for animated camera near and far clipping planes from vrscene.
- Cameras are now scene objects. They are listed in scene outliner and have gizmos in the viewport and can be selected and manipulated.
- Added Smooth camera key interpolation for smoother camera movement.
- Functionality for setting the average camera movement speed for Animation Transitions.
UI/UX
- Added import camera, light and material buttons in Camera, Lights and Materials tab respectively.
Clay mode
- Added Wireframe/Edges override option for the Clay mode.
Texture
- Support for PhoenixFDOcean texture.
- Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit.
Chaos Cosmos
- Support for Cosmos multi-asset selection and import.
Multi GPU
- Added support for Light Cache on multiple GPUs.
Modified
Material
- Improved Thin-walled - now it works with SSS translucency mode of V-Ray material.
UI/UX
- Added object type specifier icons to the Scene outliner.
- Improved opacity - now clip opacity is enabled by default.
- Improved soft ranges of UI sliders to be readjusting based on type-in input.
- Improved the text elision in dropdown boxes.
- Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started.
Tools
- Improved Move Pivot tool to respect the local/world coordinate space toggle.
Scene states
- Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation.
Clouds
- Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced.
Color corrections
- Improved the Bloom post effect to better match round shapes.
Multi GPU
- Improved the multi-GPU offline rendering speed with compositing elements.
Fixes
Virtual Reality
- Washed out colors on Virtual Reality headsets.
Chaos Cosmos
- Blur on newer Cosmos animated assets.
UI/UX
- Wrong undo action when renaming objects in the Scene outliner.
- Long Home Screen delay when loading DropBox scene thumbnails.
- Inconsistency in display selection on startup.
Rendering
- Black pixels caused by weighted firefly filter in rare cases.
Importing
- Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened.
- Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened.
Render devices
- Device selection regression introduced in 2.5.2.
Importing
- Wrong point light intensity when using Lumens or Watts.