Chaos Vantage
2.6.2
Last updated 1 October 2025
Official Release
Date - November 28, 2024
New Features
Texture
- Added an option for LOD bias for dynamic textures in the Advanced Texture settings in the Render settings tab.
Modified
UI/UX
- Added object and material presets in the Water Surface object.
- Improved asset import - when dragging onto empty space, an implicit plane at height 0 is used for placement instead of the scene origin.
Fixes
Camera
- The selected scene animation camera not being saved in the config file.
- Camera properties not getting reset when opening a new empty scene.
- Overriding of the camera parameters when choosing a camera type for offline sequence rendering.
- Camera from the scene track being used in animation instead of the one from the camera animation track.
- Cameras imported from config file not getting grouped properly.
- Wrong Aperture Size when choosing a camera in the Vantage Onboarding sample scene.
Live Link
- Camera not able to be renamed.
- Incorrect camera creation after it was deleted and moving in the DCC is performed.
- Material issue with imported multi-material Cosmos assets when adding a V-Ray Light.
- Displacement not regenerating in Live Link animation rendering.
Displacement
- Crash when attempting to tessellate a very large mesh.
Clipper
- Wrong rendering of Mesh clipper with SSS.
- Render artifacts with clipper mesh and fog start distance.
Sun
- Black sky when the V-Ray 7 PRG sky model is selected. Now it uses the V-Ray 6 model instead in Vantage.
Water surface
- Wrong wave scale after hiding and showing.
Vantage file
- Wrong loading of cloned objects with missing parent hierarchy.
Clay mode
- Clay mode edge texture not being applied to the default material.
Material
- Incorrect loading of Cosmos 2-sided materials.
- Incorrect material fog when merging scenes into a "New Scene".
Importing
- Ignoring the "loop animation" preference option when merging scenes.
- Wrong orientation of imported .vrscenes from Cinema4D.
UI/UX
- Wrong placement gizmo orientation in Y-up scenes.
Hardware
- Duplicate devices caused by virtual display adapters.
Wind
- Wrong vegetation wind animation in Maya and C4D exported scenes.
Scene states
- Scene state override not getting applied in offline rendering.
- Non-working scene states when current camera is selected.
Texture
- Incorrect mip-maps and bump mapping behind semi-transparent objects.
- Unwanted texture clipping when using stochastic opacity with small values.
Fog
- Wrong rendering of fog with a start distance behind refractive objects.