Chaos Vantage
2.7.0
Last updated 6 November 2025
Official Release
Date - February 12, 2025
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New Features
Scatter
- Support for V-Ray 7 Scatter density patterns, edited scatter instances and scatter surface color from .vrscenes.
Textures
- Support for V-Ray Dirt texture.
Sky
- Upgraded the PRG Clear Sky model with added altitude and turbidity parameters to match V-Ray 7.
Camera
- Support for camera lens distortion with ST maps.
- Support for camera vignetting and optical vignetting.
Color management
- Added support for Open Color IO color management. Can be accessed from top toolbar>Render settings>Display correction.
Output
- Added support for 16-bit .png output files. Option can be set in Edit>Preferences>General>Save 16-bit PNG files.
- Added support for video encoding on Intel and AMD devices.
Color corrections
- Added Blur/Sharpen post effect.
UI/UX
- Added animated camera path visualization in the viewport. Camera path can be disabled from Top toolbar>View filter>Camera path.
Modified
DLSS
- Upgraded DLSS Ray Reconstruction to version 4.
UI/UX
- Improved navigation speed controls. Now the movement speed can be contolled when pressing the right mouise button(RMB) and mouse wheel up to increase and mouse wheel down to decrease it.
- Improved the performance of object highlight and selection.
Water surface
- Improved the accuracy of water surface swell (wind speed) when using different scene units.
Fixes
Materials
- Emissive layers from SketchUp/Rhino/Revit not rendering.
Camera
- Camera types other than Perspective not working in 2.6.2.
- Bloom threshold not working properly when using physical camera exposure.
Live Link
- Live Link animation rendering hanging randomly after first frame.
- Camera thumbnails reset to black when navigating in DCC during Live Link.
- V-Ray Fur rendering in Vantage during Live Link from SketchUp despite being disabled.
- Renaming a camera in Vantage results in a new camera when in Live Link.
Geometry
- Crash when playing animation after deleting an animated procedural object loaded from a .vrscene.
- Alembic UV channels/sets being ignored if they reused the main topology channel.
Sky
- Gray dot artifact at the zenith when using most sky models.
UI/UX
- Missing HDR display options in 2.6.2.
- Stored window position failing to restore properly on startup.
- Inconsistent undo action when renaming objects in Scene Outliner.
- Slow responsiveness of Water Surface object when High Detail is enabled.
Rendering
- Random colored pixels when a mesh has three or more UV channels/sets with some unused.
- Random colored pixels with Alembic files with more than one UV set and more than one object/voxel.