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07-848 2005

Chaos Vantage

2.7.0

Last updated 6 November 2025

Official Release

Date - February 12, 2025

www.youtube.com

New Features

Scatter

  • Support for V-Ray 7 Scatter density patterns, edited scatter instances and scatter surface color from .vrscenes.

Textures

  • Support for V-Ray Dirt texture.

Sky

  • Upgraded the PRG Clear Sky model with added altitude and turbidity parameters to match V-Ray 7.

Camera

  • Support for camera lens distortion with ST maps.
  • Support for camera vignetting and optical vignetting.

Color management

  • Added support for Open Color IO color management. Can be accessed from top toolbar>Render settings>Display correction.

Output

  • Added support for 16-bit .png output files. Option can be set in Edit>Preferences>General>Save 16-bit PNG files.
  • Added support for video encoding on Intel and AMD devices.

Color corrections

  • Added Blur/Sharpen post effect.

UI/UX

  • Added animated camera path visualization in the viewport. Camera path can be disabled from Top toolbar>View filter>Camera path.

Modified

DLSS

  • Upgraded DLSS Ray Reconstruction to version 4.

UI/UX

  • Improved navigation speed controls. Now the movement speed can be contolled when pressing the right mouise button(RMB) and mouse wheel up to increase and mouse wheel down to decrease it.
  • Improved the performance of object highlight and selection.

Water surface

  • Improved the accuracy of water surface swell (wind speed) when using different scene units.

Fixes

Materials

  • Emissive layers from SketchUp/Rhino/Revit not rendering.

Camera

  • Camera types other than Perspective not working in 2.6.2.
  • Bloom threshold not working properly when using physical camera exposure.
  • Live Link animation rendering hanging randomly after first frame.
  • Camera thumbnails reset to black when navigating in DCC during Live Link.
  • V-Ray Fur rendering in Vantage during Live Link from SketchUp despite being disabled.
  • Renaming a camera in Vantage results in a new camera when in Live Link.

Geometry

  • Crash when playing animation after deleting an animated procedural object loaded from a .vrscene.
  • Alembic UV channels/sets being ignored if they reused the main topology channel.

Sky

  • Gray dot artifact at the zenith when using most sky models.

UI/UX

  • Missing HDR display options in 2.6.2.
  • Stored window position failing to restore properly on startup.
  • Inconsistent undo action when renaming objects in Scene Outliner.
  • Slow responsiveness of Water Surface object when High Detail is enabled.

Rendering

  • Random colored pixels when a mesh has three or more UV channels/sets with some unused.
  • Random colored pixels with Alembic files with more than one UV set and more than one object/voxel.