Chaos Vantage
3.0.0
Last updated 5 November 2025
Vantage 3 Beta
Beta Release
Date - August 28, 2025
New Features
USD
- Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).
Materials
- Initial support for MaterialX shaders.
- Added functionality for creating and editing materials within Chaos Vantage. Note: Currently only materials created in Vantage can be edited.
Gaussian Splats
- Support for rendering Gaussian Splats from .vrscene files and Live Link.
Volumes
- Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
- New “Create new Volume Grid” object available from the main toolbar. Note: Volume shading controls are currently limited inside Vantage.
Scatter
- Added support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps are not yet supported.
Textures
- Added support for the probability parameter in MultiSubTex.
- Added support for VRay2SidedTex.
- Added support for Maya Projection Texture.
- Added support for Cinema 4D projection mappings, including screen and frontal types.
Camera
- Added support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.
View Modes
- New Selection Mask View Mode: Selected objects render white while all others render black.
UI/UX
- Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.
Render Elements
- Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName and VRDX_REMAP_ELEMENT_NAMES="Old name:New name"
Modified
UX/UI
- Redesigned Chaos Vantage UI: changed color palette, side panels are now resizable.
- Redesigned Home Screen.
- Render setup is now Render mode. Available from top right side.
Performance
- Enhanced the Lavina renderer to better handle very large numbers of unique meshes.
Textures
- Improved handling of V-Ray Dirt visibility inside nested groups in .vrscene files.
Light Linking
- Improved loading performance for large include/exclude lists on environment lights.
Fixes
File
- Crash when opening .vantage files referencing .vrscene files with deleted animated cameras.
Textures
- Incorrect rendering of large HDRI maps in environment textures on Blackwell GPUs.
- Rendering issues with specific animated textures when DLSS denoiser is enabled.
- UV set mapping issues for Blender scenes with multiple channels.
Displacement
- Crash caused by per-triangle tessellation displacement on multi-geometry meshes (multi-voxel .vrmesh).
Lights
- Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel .vrmesh).
- Instance prototype flag handling in lights.
Light Linking
- Non-functional light linking on procedural objects (e.g., Chaos Scatter).
- Random black artifacts on directly visible area lights using light linking.
UI/UX
- Navigation gizmos flickering and disappearing prematurely.
- Incorrect DLSS settings display when the denoiser should be hidden.