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07-848 2005

Chaos Vantage

3.0.0

Last updated 5 November 2025

Vantage 3 Beta

Beta Release

Date - August 28, 2025

Apply for Vantage, 3 beta now

New Features

USD

  • Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).

Materials

  • Initial support for MaterialX shaders.
  • Added functionality for creating and editing materials within Chaos Vantage. Note: Currently only materials created in Vantage can be edited.

Gaussian Splats

  • Support for rendering Gaussian Splats from .vrscene files and Live Link.

Volumes

  • Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
  • New “Create new Volume Grid” object available from the main toolbar. Note: Volume shading controls are currently limited inside Vantage.

Scatter

  • Added support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps are not yet supported.

Textures

  • Added support for the probability parameter in MultiSubTex.
  • Added support for VRay2SidedTex.
  • Added support for Maya Projection Texture.
  • Added support for Cinema 4D projection mappings, including screen and frontal types.

Camera

  • Added support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.

View Modes

  • New Selection Mask View Mode: Selected objects render white while all others render black.

UI/UX

  • Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.

Render Elements

  • Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName and VRDX_REMAP_ELEMENT_NAMES="Old name:New name"

Modified

UX/UI

  • Redesigned Chaos Vantage UI: changed color palette, side panels are now resizable.
  • Redesigned Home Screen.
  • Render setup is now Render mode. Available from top right side.

Performance

  • Enhanced the Lavina renderer to better handle very large numbers of unique meshes.

Textures

  • Improved handling of V-Ray Dirt visibility inside nested groups in .vrscene files.

Light Linking

  • Improved loading performance for large include/exclude lists on environment lights.

Fixes

File

  • Crash when opening .vantage files referencing .vrscene files with deleted animated cameras.

Textures

  • Incorrect rendering of large HDRI maps in environment textures on Blackwell GPUs.
  • Rendering issues with specific animated textures when DLSS denoiser is enabled.
  • UV set mapping issues for Blender scenes with multiple channels.

Displacement

  • Crash caused by per-triangle tessellation displacement on multi-geometry meshes (multi-voxel .vrmesh).

Lights

  • Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel .vrmesh).
  • Instance prototype flag handling in lights.

Light Linking

  • Non-functional light linking on procedural objects (e.g., Chaos Scatter).
  • Random black artifacts on directly visible area lights using light linking.

UI/UX

  • Navigation gizmos flickering and disappearing prematurely.
  • Incorrect DLSS settings display when the denoiser should be hidden.