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07-848 2005

Enscape Envision

0.2.2

Last updated 9 February 2026

Envision Beta, Update 2

Beta Release

Date - January 24, 2025

Cosmos

  • Added marking assets as favorite in the bottom dock and filter by favorite.
  • Improved categories browsing with buttons and category path.
  • Added support for 4D characters via Cosmos.
  • Added the ability to import scatter presets from Cosmos.
  • Added support for Cosmos assets with variants.

Functional

  • Added full screen mode for presenting.
  • Added “Rounded corners” Material enhancement.
  • Added quality presets for viewport rendering.
  • Improved map button behavior.
  • Added reset buttons restore from linked scene.
  • Added a button for material editing.

Miscellaneous

  • Improved consistency of the reset buttons.
  • Improved UI for the Cosmos tab.
  • Improved UI of scrollbar size and spacing.
  • Added tooltips for Filter by scene and revert transformations.
  • Various UI adjustments

Bug Fixes

  • Crash after texture assignment and then accessing material properties.
  • Crash when accessing material filter by scene with no document loaded in.
  • Crash upon selecting all nodes.
  • Downloaded only checkbox has extended focus/hover trigger.
  • Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.
  • "Downloaded only" cosmos option doesn't update properly after a filter is applied.
  • Slow loading of embedded material thumbnails on scene load.
  • Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.
  • 4d Character texture/material flickers during animation playback.
  • Camera pivot/gizmo flickering during animation.
  • UI lock/freeze when simultaneous asset download takes place.
  • Incorrect animated actor orientation/facing when scattered along surfaces.
  • Cosmos HDRI selected from preview not working when mix material is used.
  • Scatter layer properties cannot become unique after the node is duplicated.
  • Invalid actor speed property range.
  • Release build import failure for HDRIs.
  • Render output progress-bar is not indicative of the actual rendering process.
  • Regressions & inconsistencies with material drag & drop onto multi material surfaces.
  • Incorrect displacement unit scaling.