Enscape Envision
0.2.2
Last updated 9 February 2026
Envision Beta, Update 2
Beta Release
Date - January 24, 2025
Cosmos
- Added marking assets as favorite in the bottom dock and filter by favorite.
- Improved categories browsing with buttons and category path.
- Added support for 4D characters via Cosmos.
- Added the ability to import scatter presets from Cosmos.
- Added support for Cosmos assets with variants.
Functional
- Added full screen mode for presenting.
- Added “Rounded corners” Material enhancement.
- Added quality presets for viewport rendering.
- Improved map button behavior.
- Added reset buttons restore from linked scene.
- Added a button for material editing.
Miscellaneous
- Improved consistency of the reset buttons.
- Improved UI for the Cosmos tab.
- Improved UI of scrollbar size and spacing.
- Added tooltips for Filter by scene and revert transformations.
- Various UI adjustments
Bug Fixes
- Crash after texture assignment and then accessing material properties.
- Crash when accessing material filter by scene with no document loaded in.
- Crash upon selecting all nodes.
- Downloaded only checkbox has extended focus/hover trigger.
- Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.
- "Downloaded only" cosmos option doesn't update properly after a filter is applied.
- Slow loading of embedded material thumbnails on scene load.
- Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.
- 4d Character texture/material flickers during animation playback.
- Camera pivot/gizmo flickering during animation.
- UI lock/freeze when simultaneous asset download takes place.
- Incorrect animated actor orientation/facing when scattered along surfaces.
- Cosmos HDRI selected from preview not working when mix material is used.
- Scatter layer properties cannot become unique after the node is duplicated.
- Invalid actor speed property range.
- Release build import failure for HDRIs.
- Render output progress-bar is not indicative of the actual rendering process.
- Regressions & inconsistencies with material drag & drop onto multi material surfaces.
- Incorrect displacement unit scaling.