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07-848 2005

Chaos support

Render Theory

Last updated 1 September 2026.

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Adaptive Sampling

This page provides information about adaptive sampling as implemented by V-Ray.

Overview

Antialiasing in V-Ray

This page gives information on how antialiasing works in V-Ray.

Overview

Basic Ray Tracing

Ray tracing is a technique for generating an image by tracing paths of light from the camera through pixels in an image plane and simulating the effects of its encounters with virtual objects. To create different effects, different rays are traced.

Overview

Brute Force GI

This page gives information about the Brute Force GI.

Indirect Illumination Reference

Bump and Normal Mapping in V-Ray

This article explains how bump and normal mapping works in V-Ray.

Overview

Classification of GI Methods

This page provides information about Global Illumination (GI) methods including ones supported by V-Ray.

Overview

Displacement Mapping

This page discusses displacement mapping methods within V-Ray.

Overview

Environment Priority

This page describes the Environment Priority setting and how it affects renderings.

Overview

Glossary

This page contains a glossary of common terms used in V-Ray.

Overview

Indirect Illumination Reference

This page gives an overview and explanation of Indirect Illumination.

Indirect Illumination Reference

Irradiance Map GI

This page gives an overview of the Irradiance map process.

Indirect Illumination Reference

Light Cache GI

This page provides information about the Light Cache GI.

Indirect Illumination Reference

Lighting Analysis with V-Ray

This page provides information about the lighting analysis workflows with V-Ray.

Overview

Metal Shaders and IOR

The following chart provides Diffuse and Reflection Color values that help you create realistic metallic shaders with V-Ray:

Overview

Origin of the DMC Sampler

This page provides information on the DMC Sampler used in V-Ray.

Overview

Transparency and Translucency

In computer graphics, distinguishing between transparent and translucent objects helps to achieve photorealistic visualizations. This article delves into the basic concepts of light to explain this distinction. Through the help of simple illustrative examples, it also explores the V-Ray features that make the accura...

Overview

V-Ray Illumination Relevance Test

This page offers a comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers.

Overview

V-Ray Material Structure

The standard V-Ray Material is the most versatile and commonly used material available in V-Ray. It can realistically reproduce various materials ranging from plastic, wood, and metal to glass, water, and skin. Its versatility is the result of the different layers that make up the material and how they interact with...

Overview