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07-848 2005

V-Ray for Blender

7.10.00

Last updated 18 September 2025

Official Release, V-Ray 7, update 1

Date - Aug 26, 2025

Download V-Ray for Blender

New Features

V-Ray

  • Add support for Blender 4.5
  • Introduce support for Geometry nodes
  • Introduce the Open PBR shading model for V-Ray Material
  • Introduce conversion from Cycles to V-Ray materials

Modified Features

V-Ray

  • Add a checkbox that toggles the Vignetting property in the V-Ray Physical Camera
  • Add a gradient type 'from position' for V-Ray Gradient Ramp
  • Add hard minimum and maximum values to the Gradient Position property of the V-Ray Gradient Ramp texture
  • Add import for the V-Ray TexAColorOp and TexFloatOp plugins
  • Add import for the V-Ray TexLayered plugin
  • Add import for the V-Ray TexRemap plugin
  • Add support for the Legacy Mix Cycles node
  • Disable the Bump Amount property of the V-Ray Material when the Bump Type is set to Explicit normal
  • Display the estimated remaining render time in the console log during headless rendering
  • Export animation ranges as sequences
  • Export only the active camera during production rendering
  • Group node sockets using rollouts in the V-Ray Material node
  • Hide unsupported options from the V-Ray GPU Render Settings
  • Improve the UI of the Displacement node
  • Improve the Render Settings' and V-Ray Physical Camera's UI for configuring Motion Blur
  • Improve the UI for the Subdivision node
  • Reduce the number of the bump/normal nodes
  • Set the bump type to 'explicit' when a normal map node is attached to the input port of a V-Ray Material
  • Skip the Color Arithmetic node when exporting Principled BSDF diffuse
  • Use the V-Ray Scene version 2 format when exporting for Chaos Cloud
  • Use improved sampling for the V-Ray Toon Volume

Bug Fixes

V-Ray

  • "vray.upgrade_scene" operator throws an error when Blender is started in headless mode
  • 'Reset to default value' command for nodes does not respect V-Ray defaults
  • Add active conditions to nodes with Invert Alpha parameters
  • An Error occurs in the console when changing the Cycles Mix node mode during interactive rendering
  • An exception is thrown in the console when opening the Material Preview tab
  • An exception occurs when copying a V-Ray material to the V-Ray Shader Editor before the 'Use V-Ray Material' option is enabled
  • Blender crashes while pasting the V-Ray bitmap node across scenes
  • Caustics' Progressive Mode's multiplier option is not active
  • Change Anti-Aliasing Filter settings to be non-animatable
  • Prevent scale reset when changing the proxy object preview type
  • Converting a Volume Shader from Cycles triggers a console exception
  • Cosmos Materials containing BRDFScanned are not imported
  • Crash when Compressed Texture Mode and Use System Memory for Textures are enabled on V-Ray GPU
  • Default File Path for Light Cache Auto Save produces an error in Blender 4.5
  • Disable inactive V-Ray Car Paint 2 Material properties
  • Discrepancy in the render result of a Cycles material with a Normal node before and after conversion
  • Do not write output files for the material preview renders
  • Exception when drawing render elements
  • Exception when importing assets containing a Remap node
  • Exception when upgrading the scene with NormalMap
  • Fog depth is not imported correctly
  • Hide all V-Ray operators when V-Ray is not the active render engine
  • Incorrect V-Ray Visibility properties result in duplicated objects
  • Light sources of Lighting Cosmos assets render incorrectly when their preview meshes change
  • No suffix is added to the Channel Name of newly created render channels
  • Nodes with hidden sockets do not get arranged correctly when converted
  • Object selector nodes do not work when connected through a reroute node
  • Pressing VFB's Prod render button queues multiple render jobs
  • Production rendering doesn't start with a specific scene
  • Promoting user attributes to other meshes does not impact interactive rendering
  • Remove V-Ray Node Debug Switch from the UI
  • Respect muted links when exporting node trees
  • The V-Ray Toon render element doesn't work
  • Typo in the "Download Cosmos Assets" button label
  • V-Ray Sky 'Invisible' option has no effect
  • Wrong UV scale import for conversion and some Cosmos materials
  • The Cosmos relinking progress window doesn't appear during interactive rendering