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V-Ray for Blender

Background

This page provides information about the Background render channel in V-Ray for Blender.

Last updated 18 September 2025

This page provides information about the Background render channel in V-Ray for Blender.

Overview

The Background Render Channel stores an image of the texture used in the background behind geometry in a scene, as seen from the camera. Geometry that blocks the background image renders as black.

This render channel interprets only a background texture set as Env. Matte Texture (Render Settings > V-Ray > Overrides > Environment).

Other types of manually created backgrounds, such as a plane mapped with a texture set outside a window, are not interpreted as a "background" for the purposes of this render channel.

UI Path: ||V-Ray Node Editor|| > World > Render Channels > Beauty > V-Ray Background

Properties

See the Render Channels page to find out where you can find these properties.

Channel Name – Customizable name for the render channel.

Enable Deep Output – Specifies whether to include this render channel in deep images.

Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering – Applies an image filter to this channel.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.