V-Ray for Cinema 4D
7.10.01
Official release, V-Ray 7, update 1, hotfix 1
Last updated 19 September 2025
Build 7.10.01
Official release, V-Ray 7, update 1, hotfix 1
Date - Aug 26, 2025
Modified features
V-Ray
- Change the classic UVWtransform parameters to show standard transform units instead of vector representation in the composited matrix
- Add support for rendering animations using the Custom Frames frame range
- Support vertex map as velocity for motion blur
- Use the UVW generator from the input bitmap of a Normal Map
- Update V-Ray and V-Ray GPU to OCIO v2.4
Bug fixes
V-Ray
- Crash when deleting the last Environment Fog gizmo in GPU interactive
- Disable the map channel when using triplanar mapping in VRayCarPaint2
- Geom Scatter with lights doesn't render in Interactive
- Crash with circular instance object referencing itself
- Chaos Scatter rendered the Z axis incorrectly using the 'look at' option
- Cinema4D Hair Objects are always re-exported in interactive
- V-Ray Decal with outline shader interacts with Chaos Scatter, producing artifacts with interactive
- Wrong scale of VFB elements with high DPI scale in Qt6 builds
V-Ray GPU
- Crash when rendering Animation - Cuda error 700, Error Code 7001, Error Code 7900
Distributed Rendering
- Unable to save the distributed render utils
VRayMtl
- The labels in the V-Ray Material should be renamed to roughness in OpenPBR mode
VRayTextures
- TexFloatOp crashes with VRay GPU
V-Ray VFB
- The system display scale is not handled correctly in VFB