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07-848 2005

V-Ray for Rhino

Bump

This page provides information about the Bump material in V-Ray for Rhino.

Last updated 1 September 2026

This page provides information about the Bump material in V-Ray for Rhino.

Overview

The Bump Material gives the ability to add bump map and normal map effects when using any material.

Simply apply a Bump Material to an object to add additional bump or normal map functionality. Stacking multiple Bump Materials together can create a more complex surface material by allowing the use of several bump and/or normal maps together easily.

One of the common use cases of the Bump material is to produce a Round Edges effect for other materials in combination with Local Space Bump map. The correct workflow is the following:

  1. Select the material you wish to enhance with the rounded corners effect;
  2. Enable its Bump effect (or add a Bump material attribute);
  3. Create an Edges texture in the Bump map slot and set the Bump mode to Local Space Bump;
  4. If further tweaks to the effect are needed, adjust the Edges texture's parameters and/or Bump amount value.

UI Paths

||V-Ray Asset Editor|| > Materials (right-click) > Bump

||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > Bump

UI Options

The Bump material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button under the Preview Swatch or globally from the Configuration rollout of the Settings tab.

Add Layer and Add Attribute buttons are provided for some V-Ray materials, including Bump. You can select an additional layer that can add up to the appearance of the material. For more information, see the Add Attribute and Add Layer sections.

The context menu of the Color slot provides options to Copy and Paste, as well as to Reset the color.

A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.

Parameters

Base – Allows the user to select the base material to which the bump/normal effect is added.

Bump

Mode / Map – Allows the user to specify whether a bump map or a normal map effect is added to the base material.

Bump Map – A height map should be used.
Normal Map – RGB map should be used. If a Bitmap texture is slotted its color space must be set to Rendering Space (Linear).
Local Space Bump – Uses a local space bump map to determine the bump effect applied.

Amount – A multiplier for the bump/normal map.

Delta Scale – It specifies a scale for sampling the bitmap when Bump Map is selected. The exact value is calculated automatically by V-Ray, but can be scaled here.

Viewport Display

Viewport Texture – The selected texture is displayed in the viewport.

Override Control

Can be Overridden – When enabled, the material can be overridden by the Material Override option in the Settings.

Attributes

The Attributes available for the Bump material are as follows.

Translucency

Translucency

Bump

Bump

SketchUp2023_VRay6.2_Material_Attributes_Bump

Outline

Outline

SketchUp2023_VRay6.2_Material_Attributes_Outline

Displacement

Displacement

SketchUp2023_VRay6.2_Material_Attributes_Displacement

Raytrace Properties

Raytrace Properties

SketchUp2023_VRay6.2_Material_Attributes_Raytrace

Override

Override

SketchUp2023_VRay6.2_Material_Attributes_Override

Material ID

Material ID

SketchUp2023_VRay6.2_Material_Attributes_Material_ID

Layers

The Layers available for the Bump material are as follows.

VRay Mtl

Emissive

Diffuse Coat

Reflective Coat

Flakes 2

Stochastic Flakes

Notes

  • The 2D mapping (landscape) method only supports one UV mapping channel.