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V-Ray for Rhino

Spline Curve Correction

This page provides information about the Spline Color Correction texture in V-Ray for Rhino.

Last updated 1 September 2026

This page provides information about the Spline Color Correction texture in V-Ray for Rhino.

Overview

The Spline Color Correction texture is one of the three available Color Correction textures along with Color Correction and Bezier Color Correction. The Spline Curve texture allows remapping any other texture color values using RGB or HSV curve controls.

UI Paths

||V-Ray Asset Editor|| > Textures (right-click) > Spline Curve

||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Spline Curve

Parameters

Input – Specifies a color or texture to be curve corrected. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Mode – Changes the set of curves used for color remapping. You can select between HSV or RGB mode.

HSV – Hue, Saturation, and Value curves are used for remapping.

RGB – Red, Green, and Blue curves are used for remapping the separate image channels.

Interpolation – Controls the interpolation type of the selected curve control point. Note that the interpolation type only affects the curve section between the selected point and the next one.

None – Disables the transition.

Linear – Values are linearly interpolated in RGB color space.

Smooth – Values are interpolated based on auto-generated horizontal tangents.

Spline – values are interpolated based on auto-generated and auto-rotated tangents.

Position – Controls the position of the selected curve control point.

Value – Controls the value of the selected curve control point. Values greater than 1 can be used here if needed, and this does not affect the curve widget visually. It, on the other hand, affects the rendered result and the texture Preview swatch.

Click here to see the menu options.

VRay7.3_Textures_SplineCurve.gif
VRay7.3_Textures_SplineCurve.png

Curve Ranges

Input Min / Max – Determines the minimum and maximum color value of the input.

Output Min / Max – Determines the minimum and maximum color value of the result.