V-Ray for Unreal
V-Ray Next for Unreal, beta
Last updated 24 February 2026
Beta release
Date – April 05, 2018
New Features
vrscene Support
- Automatic convert of materials and lights into real-time equivalents for UE workflows
- Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering
Camera
- Support for the VRayPhysicalCamera
- Support for the 3ds Max’s Physical Camera
- Initial implementation of exposure and color mapping
Materials
- Support for VRayMtl material (including partial VRay2SidedMtl)
- Initial implementation of a PBR material
- Initial implementation of an easy to use car paint material
- V-Ray materials are supported natively in UE and are working with Lightmass baking, Lights, Reflection probes, Post process materials, Blueprints
Lights
- Support for VRayLightDome, VRayLightRectangle, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light
- Initial implementation of the V-Ray Sun&Sky system
Render
- Initial implementation of interactive rendering
- V-Ray Hybrid rendering on both GPU and CPU
- Using the V-Ray Next GPU engine
Distributed Rendering
- Support for DR
Render Elements
- Support for the V-Ray Denoiser
Textures
- Support for VRayTriplanarTex
VFB
- Support for the VFB
- Render History window implemented
VR Mode
- Support for the VR mode in the Unreal Editor