V-Ray for Unreal
V-Ray Next for Unreal, beta2
Last updated 24 February 2026
Beta release
Date – October 30, 2018
New Features
Light Bake
- Initial implementation of V-Ray Bake
Materials
- Initial support for Unreal native materials
Geometry
- Support for Foliage system
Render
- Initial support for Sequencer animation
Modified Features
Installer
- Request confirmation about version being uninstalled during installation process
UI
- Reworked UI
- Integrated GPU device select tool in V-Ray Settings
- Global Shadow Bias parameter
- Fallback material for use when rendering unsupported materials
- Quick settings quality presets slider
- Export VRScene path option
- Auto Exposure and Auto White Balance options
- Undersampling option
Camera
- Support for Depth of Field in VRayPhysicalCamera
Materials
- Improve parity for VRayMtl material
- Support for SeflIllumination material
- V-Ray Materials are now included in the packaging/cooking process
Lights
- Updated VRaySunAndSky sky model
- Support for Unreal Intensity Units in Lights
- Support for 4.20 RectLight
- Support for Light Source Angle in Directional Light
- Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light
Geometry
- Improved support for VRay Proxy (vrmesh)
Render
- Update responsiveness and speed of IPR
- Support for interactive mesh material update
- Support for interactive material parameters update
- Stop renderer when noise threshold is reached in non-interactive session
Render Elements
- Added :
- NVidia AI Denoiser
- Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
- Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
- RenderID
- Normals, Bump Normals, Sampler Info, Velocity, ZDepth
- Light Select
- Sample Rate, Unclamped Color, Noise Level
VFB
- Dedicated button for opening the VFB
- Always on top VFB
VR
- V-Ray Teleport Blueprints separated in an additional plugin