V-Ray for Unreal
V-Ray Next for Unreal, update 2.5
Last updated 24 February 2026
Official Release
Date – December, 2019
New Features
Texture
- Support for Color Corrections in Unreal texture asset editor
- Brightness
- Brightness Curve
- Vibrance
- Saturation
- RGBCurve
- Hue

UI
- Added shortcut from V-Ray drop-down menu to in Project settings

- OptiX render mode (Experimental) in V-Ray Settings tab

- Dedicated button and dialogue window to save .vrscene file

V-Bake
- Support for generating low-quality (mobile) lightmaps when lightbaking
Modified Features
V-Ray
- Improved speed when using Unreal materials in render and lightbake
UI
- Moved VRay CUDA GPU Device Selection to V-Ray category in Project Settings

.vrscene Import
- Better .vrscene import progress reporting and monitoring
Bug Fixes
.vrscene Import
- Crash when importing meshes without normal data
V-Ray
- Bugs with Normal map input producing incorrect shading
- "Affects World" property in Unreal lights not updating in IPR
- Bug with Dome light texture rotation in interactive does not update properly
- Crash when switching levels while rendering using VRayPhysicalCamera
- Bug "Use Custom Start Frame" option in Sequencer not exporting properly
- Exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera
- Exception in CORE when network error occurs and bitmaps fail to load
- Directional light renders black with certain color values
- V-Ray material thumbnail preview mesh might randomly disappear