Chaos Vantage
Bitmap
This page provides details about the Bitmap texture in Chaos Vantage.
Last updated 28 February 2026
This page provides details about the Bitmap texture in Chaos Vantage.
Overview
The Bitmap texture has a versatile use. It allows a bitmap image to be loaded as a texture. It can also load other file types, such as high dynamic range files and movie files, but with some limitations.
The Bitmap texture parameters are grouped into several tabs: Bitmap, Common and Mapping Properties, UVW Coordinates, and UVW Randomizer.

Bitmap
File – Specifies the file from which the bitmap is loaded. The field can contain <UDIM> or <UVTILE> tags from Mari or Mudbox tiles, respectively, or $nU and $nV from explicit tiles.
Transfer function – Specifies the transfer function for the loaded image file.
Linear –
sRGB – The loaded image is considered in sRGB transfer function.
Gamma corrected – The transfer function is controlled through the Gamma parameter.
Auto – Automatically determines the color transfer function. If a bitmap file name contains the string "_srgb", the transfer function is sRGB. If a bitmap file name contains the strings "_lin_srgb" or "raw", no correction is applied. For bitmap files with 8 bits per color component and 3 or 4 color components (like png, jpg and other), the transfer function is sRGB. In all other cases, no correction is applied.
RGB color space – Specifies the linear RGB color space of the texture. The default property is "raw". Texture will be converted from this color space to the renderer color space. Built-in supported linear color spaces are "raw" for no conversion, "lin_srgb" for sRGB, and "acescg" for ACEScg. If the OCIO environment variable is set or if the SettingsUnitsInfo "ocio_config_file" parameter is set, the value can be any color space available in the OCIO config. This conversion is applied after the transfer function. The parameter transfer_function must be set, or else texture filtering will not work correctly.
Gamma – Specifies the gamma curve correction applied when the Transfer Function is set to Gamma corrected.
Allow negative colors – When disabled, negative colors are clamped.
Frame offset – Starts frame offset for image sequences.
For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.
