Chaos Vantage
Cinema 4D Native Features
This page provides information about the supported .vrscene features exported from Cinema 4D.
Last updated 28 May 2026
This page provides information about the supported .vrscene features exported from Cinema 4D.
Material Tag Properties
Native name | V-Ray plugin name (plugin/parameter) | Support |
|---|
Native name | V-Ray plugin name (plugin/parameter) | Support |
|---|---|---|
Projection: Spherical Cylindrical Flat Cubic Frontal Spatial Object Projection UVW Mapping | UVWGenProjection type=11 UVWGenProjection type=12 UVWGenProjection type=1 UVWGenProjection type=13 UVWGenProjection type=8 - type=15 UVWGenChannel |
Standard Cinema 4D Lights
UI Category | Native name | V-Ray plugin name (plugin/parameter) | Support |
|---|
UI Category | Native name | V-Ray plugin name (plugin/parameter) | Support |
|---|---|---|---|
Light | |||
Basic | Viewport Visibility | - | |
Render Visibility | - | ||
Enabled | - | ||
Coordinates | Coordinates | transform | |
General | Color | color | |
Use Temperature | - | ||
Color Temperature | color | ||
Intensity | intensity | ||
Type: Omni Spot Infinite Area IES | LightOmni LightSpot LightDirect / SunLight(with Sun tag) LightRectangle LightIES | ||
Shadow: None Shadow Maps (Soft) Raytraced (Hard) Area | - - - - | ||
Visible Light: None Visible Volumetric Inverse Volumetric | - - - - | ||
No Illumination | - | ||
Ambient Illumination | - | ||
Diffuse | - | ||
Specular | - | ||
GI Illumination | - | ||
Show Illumination | - | ||
Show Visible Light | - | ||
Show Clipping | - | ||
Separate Pass | - | ||
Export to Compositing | - | ||
Details | - | ||
Use Gradient | |||
Color | |||
Load Preset | |||
Save Preset | |||
Near Clip | |||
Far Clip | |||
Area Shape: Disc Rectangle Line Sphere Cylinder Cylinder (Perpendicular) Cube Hemisphere Object/Spline | |||
Object | |||
Size X | |||
Size Y | |||
Size Z | |||
Falloff Angle | |||
Samples | |||
Add Grain (Slow) | |||
Show in Render | |||
Show as Solid in Viewport | |||
Show in Specular | |||
Show in Reflection | |||
Visibility | Use Falloff | - | |
Shadow | Shadow: None Shadow Maps (Soft) Raytraced (Hard) Area | - | |
Resolution Y | |||
Sample Radius | |||
Sample Radius Boost: None Low (2x) Medium (4x) High (8x) | |||
Absolute Bias | |||
Bias (Rel) | |||
Bias (Abs) | |||
Parallel Width | |||
Outline Shadow | |||
High Quality | |||
Shadow Cone | |||
Angle | |||
Soft Cone | |||
Photometric | Photometric Intensity | - | |
Intensity | |||
Unites: Candela Lumen | |||
Photometric Data | |||
Path | |||
Photometric Size | |||
Caustics | Surface Caustics | - | |
Noise | - | ||
Lens | - | ||
Project | - | ||
Sun | Time | - | |
Interpolate Time | - | ||
Interpolate Date | - | ||
Latitude | - | ||
Longitude | - | ||
Distance | - | ||
Set Light Color | - |