Chaos Vantage
Gradient
This page provides details about the Gradient texture in Chaos Vantage.
Last updated 1 September 2026
This page provides details about the Gradient texture in Chaos Vantage.
Overview
Gradient is a texture map that can easily create and edit gradients useful in many different situations. The Gradient texture parameters are grouped into several tabs: TexGradient, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.
Settings
Color 1 – Specifies the first color of the gradient.
Color 2 – Specifies the middle color of the gradient.
Color 3 – Specifies the end color of the gradient.
Middle – Specifies the middle color position.
Type – Specifies the type of gradient ramp to create:
Linear – A gradient with a simple linear transition.
Radial – A gradient with a radial transition.
Noise amount – How much noise is introduced.
Noise size – The scale of the noise.
Noise type – Specifies how the colors are randomly distributed across the gradient.
Regular – A plain noise with a non-fractal function.
Fractal – A fractal algorithm to generate the noise.
Turbulence – A turbulence based noise type is used.
Noise iterations – Specifies the UV noise iterations.
Noise phase – Controls the speed of the procedural's noise.
Noise low – Sets the low threshold.
Noise high – Sets the high threshold.
Noise smooth – The amount of smoothing of the noise.
For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.
