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Chaos Vantage

Gradient

This page provides details about the Gradient texture in Chaos Vantage.

Last updated 1 September 2026

This page provides details about the Gradient texture in Chaos Vantage.

Overview

Gradient is a texture map that can easily create and edit gradients useful in many different situations. The Gradient texture parameters are grouped into several tabs: TexGradient, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.

Settings

Color 1 – Specifies the first color of the gradient.

Color 2 – Specifies the middle color of the gradient.

Color 3 – Specifies the end color of the gradient.

Middle – Specifies the middle color position.

Type – Specifies the type of gradient ramp to create:

Linear – A gradient with a simple linear transition.
Radial – A gradient with a radial transition.

Noise amount – How much noise is introduced.

Noise size – The scale of the noise.

Noise type – Specifies how the colors are randomly distributed across the gradient.

Regular – A plain noise with a non-fractal function.
Fractal – A fractal algorithm to generate the noise.
Turbulence – A turbulence based noise type is used.

Noise iterations – Specifies the UV noise iterations.

Noise phase – Controls the speed of the procedural's noise.

Noise low – Sets the low threshold.

Noise high – Sets the high threshold.

Noise smooth – The amount of smoothing of the noise.

For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.