Skip to content
07-848 2005

Chaos Vantage

Leather

This page provides details about the Leather texture in Chaos Vantage.

Last updated 1 September 2026

This page provides details about the Leather texture in Chaos Vantage.

Overview

The Leather texture map generates a procedural leather texture. It uses two color channels that can also be assigned to texture maps.

The Leather texture parameters are grouped into several tabs: TexLeather, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.

Settings

Cell Color – Controls the color of the cells.

Creases Color – Controls the color of the creases.

Size – Controls the size of the procedural texture.

Density – Controls how close the cells are placed next to each other.

Spottiness – Controls how circular the cells appear.

Randomness – Controls how randomly the cells look in relation to each other.

Threshold – Controls the transition between the Cell Color and Crease Color.

Creases – Enables and disables creases.

For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.