Skip to content
07-848 2005

Chaos Vantage

Noise

This page provides information about the Noise texture in Chaos Vantage.

Last updated 6 November 2025

This page provides information about the Noise texture in Chaos Vantage.

Overview

The Noise texture is Vantage's implementation of the Noise texture in 3ds Max. It is a procedural noise texture that offers a great deal of control. The Noise texture parameters are grouped into several tabs: Noise, Common and Mapping properties, UVW coordinates, and UVW randomize.

Settings

Size – Determines the size of the noise function.

Phase – Determines the speed of animation of the noise function. This option is used when the noise is animated.

Low / High – Interpolates the texture between the specified low and high values. The result is 0 if it is below the lower threshold and 1 if above the higher threshold.

Type – Determines the noise type.

Regular
Fractal
Turbulence

Iterations – Number of iterations for the fractal generator. Disabled when using a Regular noise type.

For information about the parameters in the Common and Mapping properties, UVW coordinates, and UVW randomize tabs, see the Textures page.

Vantage3_Noise_Settings.png