Chaos Vantage
Noise
This page provides information about the Noise texture in Chaos Vantage.
Last updated 6 November 2025
This page provides information about the Noise texture in Chaos Vantage.
Overview
The Noise texture is Vantage's implementation of the Noise texture in 3ds Max. It is a procedural noise texture that offers a great deal of control. The Noise texture parameters are grouped into several tabs: Noise, Common and Mapping properties, UVW coordinates, and UVW randomize.
Settings
Size – Determines the size of the noise function.
Phase – Determines the speed of animation of the noise function. This option is used when the noise is animated.
Low / High – Interpolates the texture between the specified low and high values. The result is 0 if it is below the lower threshold and 1 if above the higher threshold.
Type – Determines the noise type.
Regular
Fractal
Turbulence
Iterations – Number of iterations for the fractal generator. Disabled when using a Regular noise type.
For information about the parameters in the Common and Mapping properties, UVW coordinates, and UVW randomize tabs, see the Textures page.
