Skip to content
07-848 2005

Chaos Vantage

Render Elements

This page is about render elements and their basic usage.

Last updated 28 February 2026

This page is about render elements and their basic usage.

Overview

Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements. Render elements are also sometimes known as render passes.

Render Elements are generated at render time based on the ones you choose before rendering.

For a complete list of render elements, see the List of Supported Render Elements below.

UI Path

To access the Render Elements dialog, go to:

||Tools menu|| > High Quality Render > Render elements rollout > Setup button

||Top toolbar|| > Hight Quality Render button () > Render elements rollout > Setup button

Render Elements Sub-groups

Render Elements in Chaos Vantage break down into four major groups:

  • Beauty render elements – These are the primary render elements that form Vantage's pre-composited final render pass.
  • Geometry render elements – These render elements rely on geometry to generate geometry data for the compositing process.
  • Mask render elements – These render elements aid selection masking in the compositing process.
  • Raw render elements – These are the primary render elements that form Vantage's pre-composited final render pass but without applying the Denoiser render element.
Vantage_RenderElements_dialog.png

Supported Render Elements

The following render elements are supported by Chaos Vantage.

Render element name

Color Depth of PNG, JPEG

channels

Color Depth of EXR

floating-point

channels

Description

Render element name

Color Depth of PNG, JPEG

channels

Color Depth of EXR

floating-point

channels

Description

Beauty

Back-to-beauty group

8bit

16bit

Enables all beauty elements for the actual rendering.

Lighting

8bit

16bit

The diffuse direct surface lighting.

Specular

8bit

16bit

The surface specular highlights.

Global Illumination

8bit

16bit

The diffuse surface global illumination.

Reflection

8bit

16bit

The reflections on the surface.

Refraction

8bit

16bit

The refractions on the surface.

Self-Illumination

8bit

16bit

The self-illumination of the surface.

Atmosphere

8bit

16bit

Atmospheric effects.

Background

8bit

16bit

The image background.

Diffuse Filter

8bit

16bit

The pure diffuse surface color.

Geometry

Bumped Normals

8bit

16bit

The normals generated by bump maps, in screen space.

Z-Depth

8bit

16bit

The z-depth of the scene.

Velocity

8bit

16bit

The surface velocity.

Mask

Object Mask

8bit

16bit

The object ID. Randomly assigned object IDs at initial load of scene.

Material Mask

8bit

16bit

The material ID of the object. Randomly assigned material IDs at initial load of scene.

Multi Matte

8bit

16bit

Creates RGBA selection masks based on an object's Object ID, Material ID, or Include/Exclude list.

Raw

Raw RGBA

8bit

16bit

The undenoised beauty render.