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Chaos Vantage

RGBMultiplyMax

This page provides information about the RGBMultiplyMax texture in Chaos Vantage.

Last updated 1 September 2026

This page provides information about the RGBMultiplyMax texture in Chaos Vantage.

Overview

The RGBMultiplyMax texture is a utility node that multiplies two color textures.

Settings

Color a – Specifies the first color texture.

Color b – Specifies the second color texture.

Alpha Mode – Specifies how the output Alpha channel is calculated.

From Color A – Copies the Alpha channel of the Color A input.
From Color B – Copies the Alpha channel of the Color B input.
Multiply – Multiplies the Alpha channels of the Color A and Color B inputs.