Chaos Vantage
RGBMultiplyMax
This page provides information about the RGBMultiplyMax texture in Chaos Vantage.
Last updated 1 September 2026
This page provides information about the RGBMultiplyMax texture in Chaos Vantage.
Overview
The RGBMultiplyMax texture is a utility node that multiplies two color textures.
Settings
Color a – Specifies the first color texture.
Color b – Specifies the second color texture.
Alpha Mode – Specifies how the output Alpha channel is calculated.
From Color A – Copies the Alpha channel of the Color A input.
From Color B – Copies the Alpha channel of the Color B input.
Multiply – Multiplies the Alpha channels of the Color A and Color B inputs.
