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Chaos Vantage

SimplexNoise

This page provides details about the SimplexNoise texture in Chaos Vantage.

Last updated 1 September 2026

This page provides details about the SimplexNoise texture in Chaos Vantage.

Overview

The SimplexNoise texture parameters are grouped into several tabs: TexSimpleNoise, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.

Settings

Scale – Controls the scale for the noise UVW coordinates.

Amplitude – Controls the range of the Noise.

Threshold – Specifies a value added to the noise function. Note that values above 1.0 are clamped.

Ratio –

Octaves – Controls the number of functions to use when calculating Perlin Noise.

Frequency – Controls the amount of Noise generated. Higher values create smaller, finer noise.

Frequency ratio –

Distortion u –

Distortion v –

Distortion ratio –

Gamma –

Noise type – Specifies the type of noise to be created through the Noise procedural.

Iterations – Specifies the UV noise iterations.

For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.