Chaos Vantage
SimplexNoise
This page provides details about the SimplexNoise texture in Chaos Vantage.
Last updated 1 September 2026
This page provides details about the SimplexNoise texture in Chaos Vantage.
Overview
The SimplexNoise texture parameters are grouped into several tabs: TexSimpleNoise, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.
Settings
Scale – Controls the scale for the noise UVW coordinates.
Amplitude – Controls the range of the Noise.
Threshold – Specifies a value added to the noise function. Note that values above 1.0 are clamped.
Ratio –
Octaves – Controls the number of functions to use when calculating Perlin Noise.
Frequency – Controls the amount of Noise generated. Higher values create smaller, finer noise.
Frequency ratio –
Distortion u –
Distortion v –
Distortion ratio –
Gamma –
Noise type – Specifies the type of noise to be created through the Noise procedural.
Iterations – Specifies the UV noise iterations.
For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.
