Chaos Vantage
Swirl
This page provides details about the Swirl texture in Chaos Vantage.
Last updated 1 September 2026
This page provides details about the Swirl texture in Chaos Vantage.
Overview
Swirl is a procedural texture that produces a radial swirling effect. Its effect looks similar to stirring two colors of paint together with a stick. Its parameters can be connected to texture maps if required.
The Swirl texture parameters are grouped into several tabs: Swirl, Common and Mapping Properties, UVW Coordinates, and UVW Randomize.
Settings
Color 1 – Controls the lighter color. This channel can also be connected to a texture map.
Color 2 – Controls the darker color. This channel can also be connected to a texture map.
Swirl Intensity – Controls how much range of color can be seen in the swirl. Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range and eventually for very low values fade away almost completely.
Color contrast – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values.
Swirl amount – Controls the amount of Color 2 that can be seen in the texture.
Constant detail – The number of noise octaves used for the noise in the swirl. Larger values result in more detail, but render slower.
Center x – Controls the position of the center of the swirl in the x axis.
Center y – Controls the position of the center of the swirl in the y axis.
Random seed – A number that can be used to differ between two instances of the texture.
Twist – Controls the tightness of the swirl.
For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the Textures page.
