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Corona for Cinema 4D

Chaos Scatter Edge Trimming Shader

This article explains the settings and values for the Scatter Edge Trimming shader in Cinema 4D.

Last updated 1 September 2026

This article explains the settings and values for the Scatter Edge Trimming shader in Cinema 4D.

Overview

The Scatter Edge Trimming shader allows you to trim scattered instances consisting of multiple mesh elements so that they stay within the boundaries of the distribute-on objects or the include/exclude splines. In addition to making the scattering look more refined and natural, this feature also provides a performance increase - thanks to removing some of the instances, you can save RAM and make parsing time shorter.

To learn more, see also:

Click here to see where the Edge Trimming feature checkbox is located...

UI Path: || Node Material Editor || > Create > New shader > Corona > Scatter Edge Trimming

Shader properties

Default shader – If a material is using some opacity texture in addition to the Scatter Edge Trimming shader, this texture can be defined here.

Example

Click here to see the material setup