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07-848 2005

V-Ray for 3ds Max

7.20.00

Last updated 17 April 2026

V-Ray 7, update 2

Build 7.20.00

Official release

Date – Aug 5, 2025

Download V-Ray 7 for 3ds Max

New features

V-Ray

  • Night Sky
  • Deferred loading of the VRayProxy viewport previews
  • Distributed rendering 2
  • Add external dispatcher settings to V-Ray DR2 dialog
  • Gaussian Splats clipping
  • Add a button for Gaussian Splats in the V-Ray toolbar
  • Independent Horizontal/Vertical FOV for cylindrical point camera (Cylindrical w/ vertical FOV camera type)
  • Multi-import from Chaos Cosmos
  • Show highlight settings in V-Ray Render setup
  • V-Ray two-sided texture
  • Add Probability column to VRayMultiSubTex
  • Add a mapping source slot for the VRayMultiSubTex
  • Add VRayEnhancerData render element
  • Support ACES based on OCIO 2.4
  • Increase maximum count of light selects up to 256
  • Update OpenEXR to v3.x
  • Show animated texture in the viewport for V-Ray Plane light
  • Add an OpenPBR shading mode in VRayMtl
  • Support for 3ds Max OpenPBR material on export

V-Ray GPU

  • Added VRayLuminaire support in V-Ray GPU
  • Support of Gaussian splats on GPU
  • Improved Caustics with Dispersion support on GPU
  • Better memory usage and performance optimizations
  • IPR options rollout in V-Ray GPU Render settings

VFB

  • Ability to drag a mask from one layer to another one in VFB
  • Add an environment variable to stop AI features (CHAOS_DISABLE_GEN_AI)
  • Add Highlights, Whites, Shadows and Blacks to Exposure layer
  • Duplicate layers in VFB by holding Alt and dragging
  • Move Highlight Burn from Exposure layer to Filmic Tonemap - linear

Chaos Scatter

  • Clusters in Chaos Scatter

Chaos Cosmos

  • Support for AI Material Generation from Cosmos browser

Chaos Cloud/Collaboration

  • AI Image Enhancer
  • 3D Streaming on Cloud

Modified features

V-Ray

  • Add a VRayGaussianSplats render element to hold the shading results from VRayGaussiansGeom, and support for z-depth
  • Gaussian Splats viewport performance and preview improvements
  • Improve V-Ray Viewport IPR updates for Gaussian splats
  • Show the amount of primitives as Percentage in VRayGaussianGeom
  • Add a warning message in the Render setup when the GUI license is missing
  • Add layers select and object IDs to include/exclude of VRayLight
  • Add plus/minus buttons to the include/exclude functionality for VRayLight
  • Import lights from Cosmos as instances
  • Group lights participating in a VRayLuminaire light source in a single light select render element when using light mix
  • The VRayLuminaire color and temperature parameters should override the color of the original lights, rather than multiply them
  • Use Embree for VRayLuminaire's internal convex hull intersections
  • VRayLuminaire: reduce samplers' resolutions for high-resolution fields
  • Improved V-Ray scene conversion of Corona Sun and Sky
  • Scene Converter - improvement in conversion process
  • VDenoise will now by default and implicitly save "lean" images i.e. discarding the denoiser extra data from the saved image
  • Add an option to exclude denoiser extra data on saving raw files
  • Change the Standard/Advanced button in V-Ray render settings panel with a switch button
  • Change the UI for Material override in V-Ray render settings
  • Support for USD 0.11.00
  • Drop the old USD’s support: 0.7.0, 0.8.0, 0.9.0
  • Implement export for VRaySphereFade environment effect along with the SphereFadeGizmo(s)
  • Remove Resize Textures mode in V-Ray GPU UI
  • The "Register Spawner as a Service" shortcut is not working with Windows 11 and V-Ray 7
  • UI improvements in V-Ray and V-Ray GPU render setup
  • Update V-Ray and V-Ray GPU to OCIO v2.4
  • Subdivision and displacement optimizations
  • Add an option to VRayBump2Normal to generate normal maps with flipped green component
  • Make the "ignore invisible objects" VRayDirt option available when the renderer is V-Ray GPU
  • Gray out the Height parameter of VRayIES shape override in mode rectangle
  • Disable Bitmap preview in the viewport for V-Ray Plane light when wireframe mode is used
  • Modify the VRayOCIO texture to allow baking of the current OCIO transformation to a .cube LUT file

V-Ray GPU

  • Support for Area shadow of VRayShadow in Standard 3ds max lights (Spot, Directional)
  • Support for Material Select render element

VFB

  • Ability to save single or multiple history images to disk
  • Access to render stats from the last render using MAXScript
  • Add a clear button to the cryptomatte mask in VFB2
  • Add Highlight burn in Exposure layer back for old scenes
  • Reinitializing an already loaded but updated OCIO config via 3dsMax color management dialog or via maxscript does not reload it in the VFB
  • Remove the "1" & "2" keyboard shortcuts from the context menu in VFB region rendering

Bug fixes

V-Ray

  • Bad viewport preview of VRayBitmap with UV offset as Environment Background
  • Chaos Scatter with disconnected line segments renders differently in V-Ray for 3dsMax and V-Ray Standalone
  • Incorrect export of ChaosScatter with 2D scattering on a non-renderable shape/spline, which is set visible in viewport
  • Crash in V-Ray Standalone, when rendering a specific ChaosScatter scene with distribute-on objects without channels
  • Crash on 3ds max reset with running full screen V-Ray Viewport IPR with Gaussian Splats
  • Crash on Cosmos variation selection, when mtl variations number is inconsistent for all geometry variations
  • Crash on second DR render
  • Crash when rendering scene with USD instances when the camera is below ground level
  • Improper 2D scattering on spline embedded polygon in V-Ray Standalone and Chaos Cloud
  • Incorrect file path displayed on the V-Ray mesh export overwrite confirmation dialog
  • Incorrect normals for dynamic moving mesh geometry when rendering with motion blur enabled
  • Misleading warning in V-Ray GPU IPR when caustics are enabled
  • One-click submit (Chaos Cloud) cannot be started on Windows User names with non-latin characters
  • Preview images of Cosmos assets appear cropped in the Cosmos Asset rollout for the Variants previews
  • Spline shape is rendered wrong in V-Ray Standalone when Enable in Render is checked but Enable in viewport is not in the Spline settings
  • The "Sun light" button to specify a specific VRaySun is missing in the VRaySky node in 3ds Max 2026
  • The file output override window stays behind VFB
  • V-Ray is not working in 3ds Max 2024/2025 when unsupported version of USD is installed
  • V-Ray Light Meter crashes in 3ds Max 2026
  • Viewport IPR randomly fails to start using max script then VFB IPR starts unexpectedly later
  • VRayDirt renders differently in 3dsMax and V-Ray Standalone when object visibility is <= 0.000001
  • VRayGaussianGeom's 'Point size' viewport representation resets on scene open
  • VRayLightMix "To Scene" button doesn't work properly with VRayLuminaire lights
  • VRayLuminaire: a block of black pixels artifact
  • VRayLuminaire: convex hull luminaire caches produce slightly darker result compared to the old box caches
  • VRayProxy override material can't be pasted/instanced in material editor in 3ds Max 2025/2026
  • VRayUVWRandomizer with default settings (no randomization) causes changes in normal maps
  • Wrong Gaussian Splat color space conversion
  • Wrong results with Dispersion (Abbe Number) and Volumetric translucency
  • VRayMultiSubTex doesn't allow maps to be drag and dropped onto other slots
  • Crash in ipr with activating Bend direction map with normal map in it in VRayFur
  • Caustics parameters in V-Ray properties are not respected in V-Ray GPU
  • Native 3ds max MaterialX material is not rendered with V-Ray properly and it's not exported to vrscene when created in newer 3ds max versions (2024-2026)
  • V-Ray scene converter should convert Coronabitmap to VRayHDRI nodes using sharp isotropic filtering
  • File naming is not consistent using V-Ray Denoiser tool
  • Wrong lights default multiplier on creation when the units are changed
  • The effect of the Coat color should not depend on the energy preservation mode
  • VRayMutliSubTex exports differently when using the "Random by Name" and "Random by Node Handle" modes
  • PRG Clear Sky with altitude values from 0.01 to 0.25 is creating artifacts
  • Clouds are not rendered when VRaySun is explicitly specified in VRaySky map
  • Crash with VRayLightMix, xRef scene and Isolate Selected
  • VRayFastSSS2 parameters are not updated in the UI when color mode is set to "Scatter coefficient + Fog color"

V-Ray GPU

  • Black hole at Caustics focal point
  • Crash when aborting light cache calculation with Caustics and overlapping lights
  • CUDA 700 crash when using VRayDistanceTex with empty list / hidden objects
  • Occasional crash when cancelling while building photons on GP
  • The GPU Caustics's Max Photons value of 0 behaves differently than CPU
  • VRayMultiSubTex multiplier is rendered wrong with CUDA/RTX in Standalone
  • Wrong Caustics with physical 2-sided glass

VFB

  • Discrepancy in separate channels output gamma between 3ds max and V-Ray Standalone output
  • VFB warning box might go below other windows
  • VFB Undo Stack gets flooded in various situations