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07-848 2005

Chaos support

V-Ray for 3ds Max

Last updated 1 September 2026.

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V-Ray for 3ds Max articles

3ds Max Compatibility

This page contains information on V-Ray compatibility with standard 3ds Max versions.

Installation and Licensing

3ds Max Hair and Fur Modifier

This page gives information on using the Max Hair and Fur Modifier and rendering the results within V-Ray.

Geometry

7.00.08

What's New

7.10.00

What's New

7.20.00

What's New

7.20.02

What's New

7.20.04

What's New

About V-Ray

This page provides information on the About V-Ray rollout.

V-Ray Render Settings

ACEScg Workflow Setup

This page provides information about the proper ACEScg color space workflow with V-Ray for 3ds Max.

Tutorials

Additional Tools

This page includes a list of external tools that come with V-Ray installation.

Tools

AI Assets Generator

This page provides an overview of the Chaos Cosmos AI Assets Generator feature.

Chaos Cosmos Browser

Alembic Support

This page provides information on Alembic Support for V-Ray Proxy Objects.

Geometry

Areas Rollout

The Areas rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Atmospheric and Environment Effects

This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.

Overview

Authorization

This page provides information on the Authorization rollout.

V-Ray Render Settings

Bake Elements

This page gives information about V-Ray Bake Elements that can be output when rendering to textures in 3ds Max.

Rendering and Post Processing

Basic Texture Baking with V-Ray

This page provides a tutorial for texture baking with V-Ray.

Tutorials

Batch Rendering with Multiple Cameras

This page offers information on how to set up and batch render with multiple cameras with Chaos Cloud Rendering from V-Ray for 3ds Max.

Chaos Cloud Rendering

Bounding Box Scattering Rollout

The Bounding Box Scattering rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Bucket Image Sampler

This page provides information on the Bucket Image Sampler rollout under the V-Ray tab.

V-Ray Render Settings

Camera

This page provides information on the Camera rollout under the V-Ray tab.

V-Ray Render Settings

Camera Clipping Rollout

The Camera Clipping rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Cameras

This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.

Cameras

Caustics

This page provides information on the Caustics rollout.

V-Ray Render Settings

Chaos Cloud Rendering

This page provides information about submitting render jobs to Chaos Cloud Rendering from V-Ray for 3ds Max.

Overview

Chaos Cloud Supported Features

This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.

Chaos Cloud Rendering

Chaos Cosmos Browser

This page gives information about Chaos Cosmos Browser in 3ds Max.

Overview

Chaos License Quick Start Guide

Go to Render Setup > Renderer and set V-Ray or V-Ray GPU as your active renderer.

Installation and Licensing

Chaos Scatter

This page provides an overview of the Chaos Scatter functionalities in V-Ray for 3ds Max.

Overview

Chaos Scatter Color Textures

The Chaos Scatter Surface Color texture is used with Chaos Scatter, to color the created instances according to the surface diffuse of the underlying Distribute-on target object. For instance, if the underlying object has a checkered map applied to its diffuse slot, applying a Scatter Surface Color texture will make...

Chaos Scatter

Chaos Telemetry

This page provides information on Telemetry for V-Ray for 3ds Max Improvement Program.

Installation and Licensing

Chaos Vantage Toolbar

This page provides information on the Chaos Vantage toolbar integrated in V-Ray for 3ds Max.

Rendering and Post Processing

Chapter 1 - Basic Fire/Smoke Simulation

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 1 assumes you are somewhat familiar with both Houdini and 3ds Max, and provides information regarding the terminology used in Houdini and V-Ray/Phoenix FD.

Tutorials

Chapter 1 - Poly Geometry

This page contains chapter 1 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Poly Geometry.

Tutorials

Chapter 2 - Particles

This page contains chapter 2 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Particles.

Tutorials

Chapter 2 - Smoke Simulation with Custom Cd in the RGB field

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 2 assumes you read the first chapter and provides a quick overview of the process of setting up a custom Color field in Houdini which is then exported as VDB and used as...

Tutorials

Chapter 3 - Equalizing the Pyro shader and the V-Ray Volume Grid settings

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 3 is focused on equalizing the settings between the Pyro shader and the V-Ray Volume Grid.

Tutorials

Chapter 3 - Hair

This page contains chapter 3 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Hair or Splines.

Tutorials

Chapter 4 - Crowd Agents

This page contains chapter 4 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Crowd Agents.

Tutorials

Chapter 5 - FLIP Fluids

This page contains chapter 5 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of FLIP Fluids.

Tutorials

Color Adjustment Textures

This section contains details about all Color Adjustment textures found in V-Ray for 3ds Max.

Textures

Color Management

This page provides information on the Color management rollout.

V-Ray Render Settings

Color Mapping

This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders.

V-Ray Render Settings

Continue a Render with Resumable Rendering

This tutorial explains how to use V-Ray's Resumable Rendering feature.

Tutorials

Controlling the VFB Programmatically

This page contains information for controlling the V-Ray Frame Buffer through environment variables and MaxScript.

Rendering and Post Processing

Creating Car Paint with VRayStochasticFlakesMtl

This page provides a tutorial for using VRayStochasticFlakesMtl.

Tutorials

Creating Dump Files

This page provides assistance for creating dump files.

V-Ray Render Settings

Creating God Rays Effect

This quick tutorial shows how to create God Rays effect in V-Ray using the Environment Fog feature.

Tutorials

Creating Snow with VRayStochasticFlakesMtl

This page provides a tutorial for using VRayStochasticFlakesMtl.

Tutorials

Credits and Copyrights

This page contains credits and copyright information related to V-Ray for 3ds Max.

Installation and Licensing

Deep Output Support

This page provides information on V-Ray compatibility with deep image output.

Rendering and Post Processing

Default Displacement

This page provides information on the Default displacement rollout.

V-Ray Render Settings

Denoiser Tool

This page contains information on the V-Ray standalone denoising tool.

Tools

Display and Limits Rollout

The Display & Limits rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Distributed Rendering

This page explains the essence of Distributed Rendering with V-Ray.

Rendering and Post Processing

Dome Light

The Dome light is a type of VRayLight that provides somewhat even lighting to a scene.

Lights

Dynamic Textures

This section contains details about all Dynamic textures found in V-Ray for 3ds Max.

Textures

End User License Agreement

Read the full text of the End User License Agreement at chaos.com/eula.

Installation and Licensing

Enscape VRScene Importer

This page provides details about the Enscape .vrscene importer tool.

Tools

Environment Settings

This page provides information on the Environment rollout under the V-Ray tab.

V-Ray Render Settings

Environment Variables

This page provides information on environment variables that affect V-Ray.

Rendering and Post Processing

Exploring Plugin Parameters in CMD

This page provides information on exploring the parameters of materials and textures created from plugins with V-Ray.

Tools

Features

This page lists many of V-Ray's advanced features.

Rendering and Post Processing

Fire Rollout

This page provides information on the Fire rollout in the Volumetric Options dialog.

Atmospheric and Environment Effects

Frame Buffer Settings

This page provides information on the Frame buffer rollout under the V-Ray tab.

V-Ray Render Settings

Frame Info Rollout

This page provides information on the Frame Info rollout.

Atmospheric and Environment Effects

Free Trial

This page provides information on activating and using your V-Ray Free Trial.

Installation and Licensing

G-Buffer Support

This page provides information on V-Ray compatibility with G-Buffer output.

Rendering and Post Processing

General Textures

This section contains details about all general-purpose textures found in V-Ray for 3ds Max.

Textures

Geometry

This page introduces features for creating and modifying geometry objects in V-Ray for 3ds Max.

Overview

GI tab

This page provides information on the GI tab of the Render Settings.

V-Ray Render Settings

Global Illumination Rollout

This page provides information on the Global Illumination rollout.

V-Ray Render Settings

Global Switches

This page provides information on the Global switches rollout under the V-Ray tab.

V-Ray Render Settings

GLSL Support

The V-Ray extensions for GLSL (vrayGLSL for short) add several functions and variables that can be used in GLSL shaders with the GLSL Map | VRayGLSLTex texture and the VRayGLSLMtl material. See the Examples section for some samples.

Materials

GPU About V-Ray

This page provides information on the About V-Ray rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Authorization

This page provides information on the Authorization rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Camera

This page provides information on the Camera rollout in the GPU Settings tab.

V-Ray GPU Render Settings

GPU Caustics

This page provides information on the Caustics rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Color Management

This page provides information on the Color management rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Color Mapping

This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders.

V-Ray GPU Render Settings

GPU Default Displacement

This page provides information on the Default displacement rollout in the GPU Settings tab.

V-Ray GPU Render Settings

GPU Distributed Rendering

This page provides information about the Distributed Rendering rollout available under the Perf. tab when the production render is V-Ray GPU.

V-Ray GPU Render Settings

GPU Environment

This page provides information on the Environment rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.

V-Ray GPU Render Settings

GPU Frame Buffer

This page provides information on the Frame Buffer rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.

V-Ray GPU Render Settings

GPU Global Illumination

This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.

V-Ray GPU Render Settings

GPU Global Switches

This page provides information on the Global Switches rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Image Sampler

This page provides information on the Image sampler rollout in the Settings tab of the Render Settings.

V-Ray GPU Render Settings

GPU IPR Settings

This page provides information on the IPR Settings rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.

V-Ray GPU Render Settings

GPU Light Cache

This page provides information on the Light Cache rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.

V-Ray GPU Render Settings

GPU Performance Tab

This page provides information about the Performance Tab of the Render Setup window when the renderer is set to V-Ray GPU.

V-Ray GPU Render Settings

GPU Proxy Preview Cache

This page provides information on the Proxy preview cache rollout in the Settings tab when the production renderer is V-Ray GPU.

V-Ray GPU Render Settings

GPU Render Elements Tab

This page provides information on the Render Elements tab under V-Ray GPU.

V-Ray GPU Render Settings

GPU Render Settings

This page provides information on the Render Settings rollout available within the GPU Render Setup.

V-Ray GPU Render Settings

GPU Render Setup Preferences

This page provides information on the Reset settings rollout in the Settings tab when the production renderer is V-Ray GPU.

V-Ray GPU Render Settings

GPU Settings Tab

This page provides information about the Settings Tab of the Render Setup window of V-Ray GPU render.

V-Ray GPU Render Settings

GPU Stereoscopic Rendering

This page provides information on the Stereoscopic Rendering rollout under the V-Ray GPU Settings tab.

V-Ray GPU Render Settings

GPU Textures

This page provides information about the Textures rollout available under the Perf. tab when the production renderer is V-Ray GPU.

V-Ray GPU Render Settings

GPU Utilization

This page provides information about the Utilization rollout available under the Performance tab when the production render is V-Ray GPU.

V-Ray GPU Render Settings

GPU V-Ray Tab

This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.

V-Ray GPU Render Settings

Grid Rollout

This page provides information on the Grid rollout.

Atmospheric and Environment Effects

Hair and Fur

This page introduces hair and fur in V-Ray for 3ds Max.

Geometry

Houdini to 3ds Max Alembic Workflow

This page provides a tutorial for exporting Alembic files from Houdini and rendering them in 3ds Max using V-Ray.

Tutorials

Houdini to 3ds Max Open VDB workflow

This page provides a tutorial for exporting Open VDB caches from Houdini and rendering them in 3ds Max using V-Ray.

Tutorials

How to Apply Multiple Decals - Part II

This page provides general guidelines for using multiple V-Ray Decals with V-Ray Displacement.

Tutorials

How to Apply V-Ray Displacement on V-Ray Decal - Part I

This page provides general guidelines for using V-Ray Decal with V-Ray Displacement.

Tutorials

How to Create Iridescent Materials with Thin Film

This tutorial covers some easy steps for creating several iridescent materials: soap bubbles, as well as pear-like soap dish and dispenser.

Tutorials

How to Create Snow with VRayDecal

This tutorial covers the steps to create snow using multiple V-Ray Decals.

Tutorials

How to Make Gemstone Figurine with VRayMtl's Translucency

This tutorial explains the steps to create a gemstone material with the help of VRayMtl’s translucency features.

Tutorials

How To Make Glass

This tutorial explains the steps of creating a glass material with V-Ray.

Tutorials

How to Make Hardwood Floor

This page provides a tutorial on how to create a hardwood floor.

Tutorials

How to Make Leaves

This tutorial shows two approaches to creating a leaf material: one using the VRay2SidedMtl and another using the VRayMtl with its Thin-Walled option enabled.

Tutorials

How to Make Paper

This tutorial covers how to create paper objects with VRay2SidedMtl.

Tutorials

How to Make Realistic Fire with VRayVolumeGrid

This tutorial covers the steps to creating realistic fire with V-Ray for 3ds Max.

Tutorials

How to Make Rocks with VRayTriplanarTex

This tutorial covers how to create rock objects with VRayTriplanarTex texture.

Tutorials

How to Make Simple Fire with VRayLightMtl

This tutorial covers the easiest steps to create a simple fire material.

Tutorials

How to Make Translucent Fabric

This page provides a tutorial on how to create realistic translucent fabric with VRay2SidedMtl.

Tutorials

How to Make Translucent Plastic

This tutorial shows the steps of how to create translucent plastic material using VRayFastSSS2 with V-Ray for 3ds Max.

Tutorials

How to Make Water

This page provides a tutorial on creating water material with VRayMtl.

Tutorials

How to Uninstall V-Ray

This page provides information on how to uninstall V-Ray using the included V-Ray uninstaller.

Installation and Licensing

How to Use Distributed Rendering

This page provides instructions on how to use Distributed Rendering to improve your Render speed.

Rendering and Post Processing

IBL with Dome Light

This page contains examples illustrating the use of Image-based lighting with V-Ray Dome Light.

Lights

Image Filter

This page provides information on the Image Filter rollout under the V-Ray tab.

V-Ray Render Settings

Image Sampler

This page provides information on the Image sampler rollout under the V-Ray tab.

V-Ray Render Settings

Image to Tiled Multiresolution EXR Converter

This is the tool that can be used to convert a variety of image files to tiled multiresolution .exr files in OpenEXR format. The resulting tiled OpenEXR textures can be used in V-Ray for 3ds Max through the VRayBitmap texture, or directly in V-Ray for Maya, Modo, and V-Ray Standalone.

Tools

Info Rollout

The Info rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Input Rollout

This page provides information on the Input rollout.

Atmospheric and Environment Effects

Installation

This guide is to serve as a reference for installing V-Ray for 3ds Max and 3ds Max Design.

Installation and Licensing

Installation and Licensing

This page provides information on how to get V-Ray up and running.

Overview

Interior Render Settings

This page provides general guidelines for setting an interior scene for render.

Tutorials

Internal Tools

This page provides information on the internal tools that come with V-Ray for 3ds Max installation.

Tools

IPR Options

This page provides information on the IPR options rollout under the V-Ray tab.

V-Ray Render Settings

Irradiance Map Settings

This page provides information on the Irradiance map rollout.

V-Ray Render Settings

Irradiance Map Viewer

The Irradiance map viewer can be used to view, merge and save light map files created by V-Ray. It works with Irradiance maps and Light Cache maps.

Tools

Layers

This page contains information on the Layers panel in the V-Ray Frame Buffer.

Rendering and Post Processing

Lens analysis tool

This page provides information on the standalone Lens Analysis Tool that is included with V-Ray for 3ds Max.

Tools

Lens Effects Layer

This page provides information on the Lens Effects layer found in the V-Ray Frame Buffer (VFB).

Rendering and Post Processing

License Agreements and Copyrights

This section contains information on licensing agreements and copyrights for V-Ray for 3ds Max.

Installation and Licensing

Light Cache Settings

This page provides information on the Light cache rollout.

V-Ray Render Settings

Light Path Expressions

This page provides information about Light Path Expressions.

Render Elements

Lighting Textures

This section contains details about all lighting textures found in V-Ray for 3ds Max.

Textures

Lights

V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process.

Overview

Masks

This page provides information about the V-Ray Masks.

Rendering and Post Processing

Materials

This page introduces the different material types in V-Ray for 3ds Max.

Overview

MAXScript

This page provides information on using MAXScript with V-Ray.

Scripting

Mesh Light

The Mesh light is a type of VRayLight that takes its shape and size from a mesh object.

Lights

Misc Tools

This page collects various useful utilities like the V-Ray Fur Styler, the mudbox2vrmesh, the vdenoise for Nuke and other tools related to V-Ray, which are not part of the official V-Ray installations.

Tools

MultiMatteElement

This page gives information on the MultiMatte Render Element.

Render Elements

OBJ GEO PLY to .vrmesh converter

This page provides information on the OBJ GEO PLY to .vrmesh converter.

Tools

Object and Light Properties

This page provides information on the Object and Light Properties windows

Geometry

Object Data Textures

This section contains details about all object data textures found in V-Ray for 3ds Max.

Textures

Objects Rollout

The Objects rollout is part of the Chaos Scatter parameters.

Chaos Scatter

OpenColorIO Support

This page provides information on V-Ray compatibility with the OCIO color management library.

Rendering and Post Processing

OpenPBR Shading Mode

This page provides information about the OpenPBR shading mode in V-Ray Material in 3ds Max.

Materials

OSL Support

This page provides detailed information on OSL support with V-Ray.

Materials

Plane - Disc - Sphere Light

The Plane, Disc, and Sphere are each a type of VRayLight with similar options.

Lights

Post-production and Generating Different Types of Images with the VFB

This page provides information on using the V-Ray Frame Buffer for post-production of EXR images rendered in Chaos Cloud.

Chaos Cloud Rendering

Presets

This page provides information on the Presets dialog.

V-Ray Render Settings

Preview Rollout

This page provides information on the Preview rollout.

Atmospheric and Environment Effects

Progressive Image Sampler

This page provides information on the Progressive Image Sampler rollout under the V-Ray tab.

V-Ray Render Settings

Proxy Preview Cache

This page provides information on the Proxy preview cache rollout.

V-Ray Render Settings

Release Notes

This page contains links to V-Ray release notes organized by build version number.

What's New

Render Elements

This page is about render elements and their basic usage.

Overview

Render Elements tab

This page provides information on the Render Elements tab.

V-Ray Render Settings

Render Setup Preferences

This page provides information on the Redner setup preferences rollout.

V-Ray Render Settings

Rendering and Post Processing

This page provides information on V-Ray as a plugin to 3ds Max.

Overview

Rendering Concepts

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Overview

Rendering MDL Textures from Substance Designer

This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

Tutorials

Rendering Mudbox Vector Displacement

This tutorial shows how to use a Mudbox texture for displacement in V-Ray.

Tutorials

Rendering PTex Textures from Mudbox

This page provides a tutorial for using the V-Ray Ptex Map to render Mudbox PTex textures.

Tutorials

Rendering Refractive Surfaces

This article discusses how to use V-Ray for rendering refractive surfaces that are in contact. This is a typical scenario for scenes with liquids contained in glass or other transparent, or semi-transparent containers.

Tutorials

Rendering Rollout

This page provides information on the Rendering rollout.

Atmospheric and Environment Effects

Rendering Specific Objects with Render Mask

This page provides a tutorial on using V-Ray's Render Mask feature.

Tutorials

Rendering Vector Displacement with Object-Space PTex

This page provides a tutorial on rendering vector displacement using PTex Textures.

Tutorials

Rendering Very Large Images

This page provides a tutorial on rendering large images with V-Ray.

Tutorials

Rendering with Older Assets

This page provides information on how the latest version of V-Ray handles scenes saved with earlier V-Ray versions (e.g. V-Ray 3.0 or Next) and what differences can be expected in the workflow with some features.

What's New

Rendering with V-Ray GPU directly to VR Headsets

This page provides information for how best to render using V-Ray GPU for use with VR headsets like the Oculus Rift or HTC Vive.

Tutorials

Rendering ZBrush Displacement

This tutorial covers how to render a ZBrush displacement map with V-Ray.

Tutorials

RGB_Color

This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.

Render Elements

Running V-Ray Autodesk app packages from Arbitrary Location

This page provides information on running V-Ray on a machine that does not have it locally installed.

Installation and Licensing

Scatter FAQ

This page lists a number of frequently asked questions about Chaos Scatter.

Chaos Scatter

Scattering Rollout

The Scattering rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Scene Analyzer

This page offers information about the Scene Analyzer tool in V-Ray for 3ds Max.

Chaos Cloud Rendering

Scripting

This page introduces scripting and programming for V-Ray for 3ds Max.

Overview

Set Up and Review Render Elements in Chaos Cloud

This page offers information on how to set up and review render elements in Chaos Cloud.

Chaos Cloud Rendering

Set Up Distributed Rendering

This page provides information on setting up Distributed Rendering.

Rendering and Post Processing

Set Up for Faster Animation Rendering with Chaos Cloud

This page offers information on how to set up your workflow for faster animation rendering with Chaos Cloud.

Chaos Cloud Rendering

Set Up V-Ray Render Service

This page provides information on setting up a V-Ray render service.

Rendering and Post Processing

Setting Different Environment Priorities to Environment Maps

This page provides a tutorial for rendering, using the Environment Priority settings.

Tutorials

Settings tab

This page provides information on the Settings tab in the Render Setup window.

V-Ray Render Settings

Shadow Select

This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for 3ds Max.

Render Elements

Silent Install and Uninstall

This page provides information on setting up V-Ray through a silent installation and removing V-Ray through a silent uninstall.

Installation and Licensing

Smoke Color Rollout

This page provides information on the Smoke color rollout of the Volumetric Options dialog.

Atmospheric and Environment Effects

Smoke Opacity Rollout

This page provides information on the Smoke opacity rollout in the Volumetric Options dialog.

Atmospheric and Environment Effects

Spline Scattering Rollout

The Spline Scattering rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Supported Features

This page provides information on the supported features for 3ds MAX.

Rendering and Post Processing

Surface Scattering Rollout

The Surface Scattering rollout is part of the Chaos Scatter parameters.

Chaos Scatter

System

This page provides information on the System rollout in the Settings tab.

V-Ray Render Settings

System Requirements

This page provides information on what hardware and operating systems are required for V-Ray to work properly.

Installation and Licensing

Texture Baking

This page provides information on V-Ray compatibility with 3ds Max texture baking.

Rendering and Post Processing

Textures

This page provides links to the textures available with V-Ray for 3ds Max.

Overview

Tiled Textures Options

This page provides information on the Tiled textures options rollout.

V-Ray Render Settings

Tips

This page provides information on the Volumetric Grid Input.

Atmospheric and Environment Effects

Toolbar

This page contains information on the V-Ray Toolbar.

Tools

Tools

This page provides information on the tools that come with V-Ray for 3ds Max installation.

Overview

Transformations Rollout

The Transformations rollout is part of the Chaos Scatter parameters.

Chaos Scatter

Troubleshooting

This page provides troubleshooting assistance for general V-Ray problems.

Overview

Tutorials

These tutorials show the basics of working with V-Ray and are suitable for the following learning levels: Beginnerintermediate

Tutorials

Universal V-Ray Settings

This page provides a tutorial on universal settings for V-Ray that work for most still images.

Tutorials

USD

This page provides information on support for the Universal Scene Description (USD) in V-Ray for 3ds Max.

Geometry

Using Custom Attributes to Match Proxy and Material

This tutorial demonstrates the flexibility of VRayProxy and VRaySwitchMtl when working with user defined attributes.

Tutorials

Utility Textures

This section contains details about all Utility textures found in V-Ray for 3ds Max.

Textures

UVW Mapping and VRayEnmeshMod with Randomization Textures

This page provides a quick starting point for the proper use of UVW mapping and VRayEnmesh modifiers when having randomization textures.

Tutorials

V-Ray 7

Create a 3ds Max and V-Ray plugins to render Gaussian splatting models

What's New

V-Ray App SDK

V-Ray Application SDK comes packed along with your V-Ray for 3ds Max installation.

Installation and Licensing

V-Ray Bitmap to VRayBitmap converter tool

This page provides information on the V-Ray Bitmap to VRayBitmap converter tool.

Tools

V-Ray FAQ

This page lists a number of frequently-asked questions about V-Ray.

V-Ray Render Settings

V-Ray for 3ds Max Autodesk application package

Starting with 3ds Max 2022, the format for plugins is changed to the Autodesk Application Plug-in Package format as described here: Autodesk application package help

Installation and Licensing

V-Ray Frame Buffer

This page provides information on the V-Ray Frame Buffer and its features.

Rendering and Post Processing

V-Ray GPU FAQ

The code base for V-Ray GPU differs from the code base for the CPU engine. The GPU code base is optimized for GPU hardware and supports a subset of the features of CPU rendering. For a complete list of supported features, please see the V-Ray GPU Supported Features page.

V-Ray GPU Render Settings

V-Ray GPU Render Devices Select

This page provides information on the V-Ray GPU Render Devices Select rollout.

V-Ray GPU Render Settings

V-Ray GPU Render Settings

This page provides details on the render settings used to adjust the V-Ray GPU renderer.

Overview

V-Ray GPU Setup

This page provides information on the V-Ray GPU rendering engine within 3ds Max.

V-Ray GPU Render Settings

V-Ray GPU Supported Features

This page provides tables of features supported by V-Ray GPU in 3ds Max.

V-Ray GPU Render Settings

V-Ray IPR

This page provides information on V-Ray IPR within 3ds Max.

Rendering and Post Processing

V-Ray Lister

This page provides information about the V-Ray Lister.

Tools

V-Ray Menu

This page provides information on the V-Ray menu integrated in 3ds Max interface.

Tools

V-Ray mesh viewer

The V-Ray mesh viewer is a simple tool that allows you to preview V-Ray mesh and alembic files.

Tools

V-Ray Profiler

This page provides information about the V-Ray Profiler tool.

Tools

V-Ray Render Settings

This page provides details on the render settings used to adjust the V-Ray renderer.

V-Ray Render Settings

V-Ray Scene Converter

This page gives some details on the settings available within the Scene Converter tool.

Tools

V-Ray Scene Exporter

This page provides information on the V-Ray Scene Exporter standalone tool.

Tools

V-Ray SDK

This page provides information on V-Ray SDK.

Installation and Licensing

V-Ray Shadow Catcher

This tutorial walks you through the steps of creating a shadow/matte catcher.

Tutorials

V-Ray tab

This page provides information on the V-Ray tab in Render Setup window.

V-Ray Render Settings

Versatile Textures

This section provides details on all textures in V-Ray for 3ds Max that are not categorized for a specific purpose.

Textures

VFB QuickStart Guides

Once you have V-Ray installed, you can jump in and start creating renders using some of our Quick Start guides for first-time V-Ray users.

Rendering and Post Processing

VFB Settings

This page provides information about the V-Ray Frame Buffer settings.

Rendering and Post Processing

Volumetric Grid Atmosphere Settings

Since V-Ray 6 for 3ds, Max VRayVolumeGrid parameters are available in the Global switches rollout: Render Setup > V-Ray tab > Global switches rollout (Advanced).

Atmospheric and Environment Effects

Volumetric Grid Parameters

This page introduces the Volumetric Grid Parameters located in the Modify tab.

Atmospheric and Environment Effects

Volumetric Options

This page provides information on the Volumetric Options for rendering the V-Ray Volume Grid.

Atmospheric and Environment Effects

Volumetric Rendering In-Depth

This page provides some useful tips for rendering volumetric effects.

Atmospheric and Environment Effects

VRay2SidedMtl

This page provides information on the Translucent Two-Sided Material.

Materials

VRay2SidedTex

This page provides information about the VRay2SidedTex texture in V-Ray for 3ds Max.

Textures

VRayAerialPerspective

This page provides information on the V-Ray Aerial Perspective Atmospheric Effect.

Atmospheric and Environment Effects

VRayAlpha

This page gives information about the Alpha Render Element.

Render Elements

VRayALSurfaceMtl

This page provides details on the V-Ray alSurface material.

Materials

VRayAmbientLight

This page describes the settings of the V-Ray ambient light.

Lights

VRayAO

This page gives information on the VRayAO render element.

Render Elements

VRayAtmosphere

This page gives some basic details about the Atmosphere render element and how it is used in compositing.

Render Elements

VRayBackground

This page gives information on the Background Render Element.

Render Elements

VRayBackToBeauty

This page gives some basic details about the VRayBackToBeauty render element and how it is used in compositing.

Render Elements

VRayBitmap

This page provides information on the V-Ray Bitmap Texture, previously known as VRayHDRI.

Textures

VRayBlendMtl

This page provides information on the Blend Material.

Materials

VRayBump2Normal

This page provides information on the Bump to Normal Map.

Textures

VRayBumpMtl

This page provides information on the Bump Material.

Materials

VRayBumpNormals

This page gives information about the Bump Normals Render Element.

Render Elements

VRayCarPaintMtl

This page provides information on the Car Paint Material.

Materials

VRayCarPaintMtl2

This page provides information about the Car Paint 2 Material in V-Ray for 3ds Max.

Materials

VRayCaustics

This page gives some basic details about the Caustics Render Element and how it is used in compositing.

Render Elements

VRayClipper

This page provides information on the V-Ray Section Clipper.

Geometry

VRayCoatFilter

This page provides information on the Coat Filter Render Element.

Render Elements

VRayCoatGlossiness

This page provides information on the Coat Glossiness Render Element.

Render Elements

VRayCoatReflection

This page provides information on the Coat Reflection Render Element.

Render Elements

VRayCoatSpecular

This page provides information on the Coat Specular Render Element.

Render Elements

VRayColor

This page provides information on the Color Map.

Textures

VRayColor2Bump

This page provides information on the Color to Bump Map.

Textures

VRayCompTex

This page provides information on the V-Ray Composite Map.

Textures

VRayCoronaScatterMod

This page provides information about the VRayCoronaScatterMod modifier in V-Ray for 3ds Max.

Geometry

VRayCryptomatte

This page gives information on the Cryptomatte Render Element.

Render Elements

VRayCurvature

This page provides information on the Curvature Map.

Textures

VRayDecal

This page provides information on VRayDecal.

Geometry

VRayDenoiser

This page gives information on the V-Ray Denoiser Render Element.

Render Elements

VRayDiffuseFilter

This page gives information about the Diffuse Filter Render Element, one of the basic render elements used to form many other render elements.

Render Elements

VRayDirt

This page provides information on the Occlusion or Dirt Map.

Textures

VRayDisplacementMod

This page provides information on the V-Ray Displacement Modifier.

Geometry

VRayDistanceTex

This page provides information on the Distance Map.

Textures

VRayDomeCamera

This page provides information on the V-Ray Dome Camera attributes.

Cameras

VRayDRBucket

This page gives information on the Distributed Rendering ID Render Element.

Render Elements

VRayEdgesTex

This page provides information on the Edge Map.

Textures

VRayEnhancerData

This page provides information about the VRayEnhancerData Render Element.

Render Elements

VRayEnmeshMod

This page provides information on the VRayEnmesh Modifier.

Geometry

VRayEnvironmentFog

This page provides information on the V-Ray Environment Fog Atmospheric Effect.

Atmospheric and Environment Effects

VRayExposureControl

This page gives details on how the settings for the Global Exposure Control work.

Cameras

VRayExtraTex

This page is about the Extra Texture Render Element.

Render Elements

VRayFastSSS2

This page provides information on the Subsurface Scattering Material.

Materials

VRayFlakesMtl

This page provides information on the Car Paint Flakes Material.

Materials

VRayFlakesMtl2

This page provides information on the Car Paint Flakes 2 Material.

Materials

VRayFur

This page provides information on the V-Ray Procedural Fur plugin.

Geometry

VRayGaussiansGeom

This page provides information on the V-Ray Gaussian splatting models.

Geometry

VRayGaussianSplats

This page provides information about the VRayGaussianSplats render element.

Render Elements

VRayGlobalIllumination

This page gives an overview of the Global Illumination render element and explains how it is used in compositing.

Render Elements

VRayGLSLMtl

This page provides information on the GLSL Material.

Materials

VRayGLSLTex

This page provides information on the GLSL Map.

Textures

VRayHairFarmMod

This page contains information on the V-Ray HairFarm Modifier that can be used with the HairFarm plugin.

Geometry

VRayHairInfoTex

This page provides information on the Hair Information Map.

Textures

VRayHairInfoTex Setup

This page provides a tutorial for using the Hair Information Map with V-Ray Hair Next Material and hair geometry out of the Ornatrix Plugin.

Tutorials

VRayHairNextMtl

This page provides information on the V-Ray Hair Next Material.

Materials

VRayICC

This page provides information on the ICC Map.

Textures

VRayIES

This page describes the use of V-Ray photometric lights.

Lights

VRayIlluminance

This page has information about the Illuminance Render Element.

Render Elements

VRayInstancer

This page provides information on the Particle Instancer.

Geometry

VRayLight

This page introduces the various ways a VRayLight object is used to create area lights of different shapes, with specific uses of the different VRayLight types linked below.

Lights

VRayLighting

This page gives information about the Lighting Render Element.

Render Elements

VRayLightingAnalysis

This page provides information on the V-Ray Light Analysis Render Element.

Render Elements

VRayLightMeter

This page provides information on the Light Meter utility.

Lights

VRayLightMix

This page gives information on the VRayLightMix render element.

Render Elements

VRayLightMtl

This page provides information on the V-Ray Light Emitting Material.

Materials

VRayLightSelect

This page gives information on the Light Select Render Element.

Render Elements

VRayLuminaire

This page describes the settings of the V-Ray Luminaire light.

Lights

VRayLUT

This page provides information on the LUT Map.

Textures

VRayMatteShadow

This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.

Render Elements

VRayMDLMtl

This page provides information on the MDL Material.

Materials

VRayMetaball

This page provides information on Metaball and Iso-Surface geometry objects.

Geometry

VRayMetalness

This page gives an overview of the V-Ray Metalness Render Element.

Render Elements

VRayMtl

This page provides information on the V-Ray Material.

Materials

VRayMtl Presets

This page shows the VRayMtl Presets, available in the Basic parameters rollout.

Materials

VRayMtlID

This page gives information on the Material ID Render Element.

Render Elements

VRayMtlReflectGlossiness

This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.

Render Elements

VRayMtlReflectHighlightGlossiness

This page gives some basic details about the Reflection Highlight Glossiness render element and how it is used in compositing.

Render Elements

VRayMtlReflectIOR

This page gives some basic details about the Reflection Index Render Element and how it is used in compositing.

Render Elements

VRayMtlRefractGlossiness

This page gives some basic details about the Refraction Glossiness Render Element.

Render Elements

VRayMtlSelect

This page gives information on the Material Select Render Element.

Render Elements

VRayMtlWrapper

This page provides information on the Wrapper Material.

Materials

VRayMultiSubTex

This page provides information on the Multi Sub-Object Map.

Textures

VRayNoiseLevel

This page describes the VRayNoiseLevel Render Element and its uses.

Render Elements

VRayNoiseTex

This page provides information about the VRayNoiseTex texture in V-Ray for 3ds Max.

Textures

VRayNormalMap

This page provides information on the Normal Bump Texture.

Textures

VRayNormals

This page gives information on the Normals Render Element.

Render Elements

VRayObjectID

This page gives information on the Object ID Render Element.

Render Elements

VRayObjectSelect

This page provides details about the Object Select Render Element and how it is used in compositing.

Render Elements

VRayOCIO

This page provides information on the OCIO Map.

Textures

VRayOptionRE

This page gives information about the V-Ray Render Elements Options render element.

Render Elements

VRayOrnatrixMod

This page provides information on the Ornatrix Modifier.

Geometry

VRayOSLMtl

This page provides information on the OSL Material.

Materials

VRayOSLOutputSelector

This page provides information on the OSL Output Selector Map.

Textures

VRayOSLTex

This page provides information on the OSL Map.

Textures

VRayOverrideMtl

This page provides information on the Override Material.

Materials

VRayParticleColor Operator

This page documents the VRayParticleColor operator, a Particle Flow operator in 3ds Max.

Geometry

VRayParticleTex

This page provides information on the Particle Map.

Textures

VRayPhysicalCamera

This page provides details on how the settings for the V-Ray Physical Camera work.

Cameras

VRayPlane

This page provides information on the V-Ray Infinite Plane.

Geometry

VRayPluginNodeMtl

This page provides information about creating materials from plugin with VRayPluginNodeMtl.

Materials

VRayPluginNodeTex

This page provides information about creating textures from plugin with VRayPluginNodeTex.

Textures

VRayPointCloudColor

This page provides information on the V-Ray Point Cloud Color texture.

Textures

VRayPointParticleMtl

This page provides information on the Point Particle Material.

Materials

VRayProxy

This page provides information on V-Ray Proxy Objects.

Geometry

VRayPtex

This page provides information on the Ptex Map.

Textures

VRayRawCoatFilter

This page provides information on the Raw Coat Filter Render Element.

Render Elements

VRayRawCoatReflection

This page provides information on the Raw Coat Reflection Render Element.

Render Elements

VRayRawDiffuseFilter

This page describes the Raw Diffuse Filter Render Element.

Render Elements

VRayRawGlobalIllumination

This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.

Render Elements

VRayRawLighting

This page gives information on the Raw Lighting Render Element.

Render Elements

VRayRawReflection

This page gives some basic details about the Raw Reflection render element and how it is used in compositing.

Render Elements

VRayRawReflectionFilter

This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.

Render Elements

VRayRawRefraction

This page gives some basic details about the Raw Refraction Render Element and how it is used in compositing.

Render Elements

VRayRawRefractionFilter

This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.

Render Elements

VRayRawShadow

This page gives some basic details about the Raw Shadow render element and explains how it is used.

Render Elements

VRayRawSheenFilter

This page provides information on the Raw Sheen Filter Render Element.

Render Elements

VRayRawSheenReflection

This page provides information on the Raw Sheen Reflection Render Element.

Render Elements

VRayRawTotalLighting

This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.

Render Elements

VRayReflection

This page gives an overview of the Reflection Render Element and explains how it is used.

Render Elements

VRayReflectionFilter

This page gives an overview of the Reflection Filter Render Element and explains how it is used.

Render Elements

VRayRefraction

This page gives some basic details about the Refraction render element and how it is used in compositing.

Render Elements

VRayRefractionFilter

This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.

Render Elements

VRayRenderID

This page gives information on the Render ID Render Element.

Render Elements

VRayRenderTime

This page gives information on the Render Time Render Element.

Render Elements

VRayRoughness

This page contains information about the Roughness Render Element.

Render Elements

VRaySampleRate

This page gives information about the Sample Rate Render Element.

Render Elements

VRaySamplerInfo

This page gives information about the Sampler Info Render Element.

Render Elements

VRaySamplerInfoTex

This page gives information about the Sampler Info texture map.

Textures

VRayScannedMtl

This page provides information on VRscans.

Materials

VRayScatterVolume

This page provides information on the Volume Scatter Material.

Materials

VRayScene

This page provides information on the VRayScene node.

Geometry

VRaySelfIllumination

This page gives information about the Self Illumination Render Element.

Render Elements

VRayShadow for Standard Lights

This page describes the use of ray traced shadows on standard Max lights within V-Ray.

Lights

VRayShadows

This page gives some basic details about the Shadow Render Element and how it is used in compositing.

Render Elements

VRaySheenFilter

This page provides information on the Sheen Filter Render Element.

Render Elements

VRaySheenGlossiness

This page provides information on the Sheen Glossiness Render Element.

Render Elements

VRaySheenReflection

This page provides information on the Sheen Reflection Render Element.

Render Elements

VRaySheenSpecular

This page provides information on the Sheen Specular Render Element.

Render Elements

VRaySky

This page discusses the details of the V-Ray Sky map, which is used within the V-Ray Sun and Sky System.

Textures

VRaySoftBox

This page provides information on the Light Softbox Map.

Textures

VRaySpecular

This page gives information about the Specular Render Element.

Render Elements

VRaySphere

This page provides information on the V-Ray Sphere geometry object.

Geometry

VRaySphereFade

This page provides information on the V-Ray Sphere Fade Gizmo.

Atmospheric and Environment Effects

VRaySSS2

This page gives information on the Subsurface Scattering Render Element.

Render Elements

VRayStereoRig

This page gives details on how the settings for the Stereo Camera Controller work.

Cameras

VRayStereoscopic

This page gives details on how the settings for the Stereo 3D Camera work.

Cameras

VRayStochasticFlakesMtl

This page provides information on the Stochastic Flakes Material.

Materials

VRaySun

This page describes the use of V-Ray's physically accurate sun and sky system.

Lights

VRaySwitchMtl

This page includes details on the Switch utility material in V-Ray.

Materials

VRayToon

This page provides information on the Toon Render Effect.

Atmospheric and Environment Effects

VRayToon Render Element

This page provides details on the V-Ray Toon Render Element.

Render Elements

VRayToonMtl

This page provides information on the VRayToonMtl.

Materials

VRayTotalLighting

This page gives information about the Total Lighting Render Element.

Render Elements

VRayTriplanarTex

This page provides information on Triplanar Texture Mapping.

Textures

VRayUnclampedColor

This page gives information about the Unclamped Color Render Element.

Render Elements

VRayUserColor

This page provides information on the User-Defined Color Map.

Textures

VRayUserScalar

This page provides information on the User-Defined Scalar Map.

Textures

VRayUVWRandomizer

This page provides information on the UVW Randomizer Map.

Textures

VRayVectorDisplBake

This page provides information on the Bake Vector Displacement utility material.

Materials

VRayVelocity

This page gives information about the Velocity Render Element.

Render Elements

VRayVolumeGrid

This page introduces the Volume Grid geometry object.

Atmospheric and Environment Effects

VRayVRmatMtl

This page covers the parameters of VRayVRmatMtl.

Materials

VRayWireColor

This page gives information on the Wire Color Render Element.

Render Elements

VRayZDepth

This page gives information about the Z-Depth Render Element.

Render Elements

VRImg to OpenEXR Converter

The VRImg to OpenEXR converter is both a command-line utility and a simple GUI application that can be used to convert .vrimg image files to .exr files in OpenEXR format.

Tools

VRmat Converter

This page provides information on the VRmat Converter standalone tool.

Tools

VRScansPMaskElement

This page gives information about the VRScansPMaskElement Render Element.

Render Elements

VRScansZone

This page gives information about the VRScansZone Render Element.

Render Elements

What's New

What's New

What's New in V-Ray 7

Release Notes: V-Ray 7, update 4, hotfix 2

What's New

Working with vrmesh Files

This page provides information on V-Ray Proxy Objects in a .vrmesh file format and working with .vrmesh files though VRayProxy.

Geometry