Chaos support
V-Ray for 3ds Max
Last updated 1 September 2026.
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V-Ray for 3ds Max articles
3ds Max Compatibility
This page contains information on V-Ray compatibility with standard 3ds Max versions.
Installation and Licensing
3ds Max Hair and Fur Modifier
This page gives information on using the Max Hair and Fur Modifier and rendering the results within V-Ray.
Geometry
7.00.08
What's New
7.10.00
What's New
7.20.00
What's New
7.20.02
What's New
7.20.04
What's New
About V-Ray
This page provides information on the About V-Ray rollout.
V-Ray Render Settings
ACEScg Workflow Setup
This page provides information about the proper ACEScg color space workflow with V-Ray for 3ds Max.
Tutorials
Additional Tools
This page includes a list of external tools that come with V-Ray installation.
Tools
AI Assets Generator
This page provides an overview of the Chaos Cosmos AI Assets Generator feature.
Chaos Cosmos Browser
Alembic Support
This page provides information on Alembic Support for V-Ray Proxy Objects.
Geometry
Areas Rollout
The Areas rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Atmospheric and Environment Effects
This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.
Overview
Authorization
This page provides information on the Authorization rollout.
V-Ray Render Settings
Bake Elements
This page gives information about V-Ray Bake Elements that can be output when rendering to textures in 3ds Max.
Rendering and Post Processing
Basic Texture Baking with V-Ray
This page provides a tutorial for texture baking with V-Ray.
Tutorials
Batch Rendering with Multiple Cameras
This page offers information on how to set up and batch render with multiple cameras with Chaos Cloud Rendering from V-Ray for 3ds Max.
Chaos Cloud Rendering
Bounding Box Scattering Rollout
The Bounding Box Scattering rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Bucket Image Sampler
This page provides information on the Bucket Image Sampler rollout under the V-Ray tab.
V-Ray Render Settings
Camera
This page provides information on the Camera rollout under the V-Ray tab.
V-Ray Render Settings
Camera Clipping Rollout
The Camera Clipping rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Cameras
This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.
Cameras
Caustics
This page provides information on the Caustics rollout.
V-Ray Render Settings
Chaos Cloud Rendering
This page provides information about submitting render jobs to Chaos Cloud Rendering from V-Ray for 3ds Max.
Overview
Chaos Cloud Supported Features
This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Chaos Cloud Rendering
Chaos Cosmos Browser
This page gives information about Chaos Cosmos Browser in 3ds Max.
Overview
Chaos License Quick Start Guide
Go to Render Setup > Renderer and set V-Ray or V-Ray GPU as your active renderer.
Installation and Licensing
Chaos Scatter
This page provides an overview of the Chaos Scatter functionalities in V-Ray for 3ds Max.
Overview
Chaos Scatter Color Textures
The Chaos Scatter Surface Color texture is used with Chaos Scatter, to color the created instances according to the surface diffuse of the underlying Distribute-on target object. For instance, if the underlying object has a checkered map applied to its diffuse slot, applying a Scatter Surface Color texture will make...
Chaos Scatter
Chaos Telemetry
This page provides information on Telemetry for V-Ray for 3ds Max Improvement Program.
Installation and Licensing
Chaos Vantage Toolbar
This page provides information on the Chaos Vantage toolbar integrated in V-Ray for 3ds Max.
Rendering and Post Processing
Chapter 1 - Basic Fire/Smoke Simulation
This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 1 assumes you are somewhat familiar with both Houdini and 3ds Max, and provides information regarding the terminology used in Houdini and V-Ray/Phoenix FD.
Tutorials
Chapter 1 - Poly Geometry
This page contains chapter 1 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Poly Geometry.
Tutorials
Chapter 2 - Particles
This page contains chapter 2 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Particles.
Tutorials
Chapter 2 - Smoke Simulation with Custom Cd in the RGB field
This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 2 assumes you read the first chapter and provides a quick overview of the process of setting up a custom Color field in Houdini which is then exported as VDB and used as...
Tutorials
Chapter 3 - Equalizing the Pyro shader and the V-Ray Volume Grid settings
This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 3 is focused on equalizing the settings between the Pyro shader and the V-Ray Volume Grid.
Tutorials
Chapter 3 - Hair
This page contains chapter 3 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Hair or Splines.
Tutorials
Chapter 4 - Crowd Agents
This page contains chapter 4 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Crowd Agents.
Tutorials
Chapter 5 - FLIP Fluids
This page contains chapter 5 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of FLIP Fluids.
Tutorials
Color Adjustment Textures
This section contains details about all Color Adjustment textures found in V-Ray for 3ds Max.
Textures
Color Management
This page provides information on the Color management rollout.
V-Ray Render Settings
Color Mapping
This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders.
V-Ray Render Settings
Continue a Render with Resumable Rendering
This tutorial explains how to use V-Ray's Resumable Rendering feature.
Tutorials
Controlling the VFB Programmatically
This page contains information for controlling the V-Ray Frame Buffer through environment variables and MaxScript.
Rendering and Post Processing
Creating Car Paint with VRayStochasticFlakesMtl
This page provides a tutorial for using VRayStochasticFlakesMtl.
Tutorials
Creating Dump Files
This page provides assistance for creating dump files.
V-Ray Render Settings
Creating God Rays Effect
This quick tutorial shows how to create God Rays effect in V-Ray using the Environment Fog feature.
Tutorials
Creating Snow with VRayStochasticFlakesMtl
This page provides a tutorial for using VRayStochasticFlakesMtl.
Tutorials
Credits and Copyrights
This page contains credits and copyright information related to V-Ray for 3ds Max.
Installation and Licensing
Deep Output Support
This page provides information on V-Ray compatibility with deep image output.
Rendering and Post Processing
Default Displacement
This page provides information on the Default displacement rollout.
V-Ray Render Settings
Denoiser Tool
This page contains information on the V-Ray standalone denoising tool.
Tools
Display and Limits Rollout
The Display & Limits rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Distributed Rendering
This page explains the essence of Distributed Rendering with V-Ray.
Rendering and Post Processing
Dome Light
The Dome light is a type of VRayLight that provides somewhat even lighting to a scene.
Lights
Dynamic Textures
This section contains details about all Dynamic textures found in V-Ray for 3ds Max.
Textures
End User License Agreement
Read the full text of the End User License Agreement at chaos.com/eula.
Installation and Licensing
Enscape VRScene Importer
This page provides details about the Enscape .vrscene importer tool.
Tools
Environment Settings
This page provides information on the Environment rollout under the V-Ray tab.
V-Ray Render Settings
Environment Variables
This page provides information on environment variables that affect V-Ray.
Rendering and Post Processing
Exploring Plugin Parameters in CMD
This page provides information on exploring the parameters of materials and textures created from plugins with V-Ray.
Tools
Features
This page lists many of V-Ray's advanced features.
Rendering and Post Processing
Fire Rollout
This page provides information on the Fire rollout in the Volumetric Options dialog.
Atmospheric and Environment Effects
Frame Buffer Settings
This page provides information on the Frame buffer rollout under the V-Ray tab.
V-Ray Render Settings
Frame Info Rollout
This page provides information on the Frame Info rollout.
Atmospheric and Environment Effects
Free Trial
This page provides information on activating and using your V-Ray Free Trial.
Installation and Licensing
G-Buffer Support
This page provides information on V-Ray compatibility with G-Buffer output.
Rendering and Post Processing
General Textures
This section contains details about all general-purpose textures found in V-Ray for 3ds Max.
Textures
Geometry
This page introduces features for creating and modifying geometry objects in V-Ray for 3ds Max.
Overview
GI tab
This page provides information on the GI tab of the Render Settings.
V-Ray Render Settings
Global Illumination Rollout
This page provides information on the Global Illumination rollout.
V-Ray Render Settings
Global Switches
This page provides information on the Global switches rollout under the V-Ray tab.
V-Ray Render Settings
GLSL Support
The V-Ray extensions for GLSL (vrayGLSL for short) add several functions and variables that can be used in GLSL shaders with the GLSL Map | VRayGLSLTex texture and the VRayGLSLMtl material. See the Examples section for some samples.
Materials
GPU About V-Ray
This page provides information on the About V-Ray rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Authorization
This page provides information on the Authorization rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Camera
This page provides information on the Camera rollout in the GPU Settings tab.
V-Ray GPU Render Settings
GPU Caustics
This page provides information on the Caustics rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Color Management
This page provides information on the Color management rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Color Mapping
This page provides details on the settings found in the Color Mapping rollout, which is used when setting up renders.
V-Ray GPU Render Settings
GPU Default Displacement
This page provides information on the Default displacement rollout in the GPU Settings tab.
V-Ray GPU Render Settings
GPU Distributed Rendering
This page provides information about the Distributed Rendering rollout available under the Perf. tab when the production render is V-Ray GPU.
V-Ray GPU Render Settings
GPU Environment
This page provides information on the Environment rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.
V-Ray GPU Render Settings
GPU Frame Buffer
This page provides information on the Frame Buffer rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.
V-Ray GPU Render Settings
GPU Global Illumination
This page provides information on the Global Illumination rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.
V-Ray GPU Render Settings
GPU Global Switches
This page provides information on the Global Switches rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Image Sampler
This page provides information on the Image sampler rollout in the Settings tab of the Render Settings.
V-Ray GPU Render Settings
GPU IPR Settings
This page provides information on the IPR Settings rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.
V-Ray GPU Render Settings
GPU Light Cache
This page provides information on the Light Cache rollout in the V-Ray tab when V-Ray GPU is used as the production renderer.
V-Ray GPU Render Settings
GPU Performance Tab
This page provides information about the Performance Tab of the Render Setup window when the renderer is set to V-Ray GPU.
V-Ray GPU Render Settings
GPU Proxy Preview Cache
This page provides information on the Proxy preview cache rollout in the Settings tab when the production renderer is V-Ray GPU.
V-Ray GPU Render Settings
GPU Render Elements Tab
This page provides information on the Render Elements tab under V-Ray GPU.
V-Ray GPU Render Settings
GPU Render Settings
This page provides information on the Render Settings rollout available within the GPU Render Setup.
V-Ray GPU Render Settings
GPU Render Setup Preferences
This page provides information on the Reset settings rollout in the Settings tab when the production renderer is V-Ray GPU.
V-Ray GPU Render Settings
GPU Settings Tab
This page provides information about the Settings Tab of the Render Setup window of V-Ray GPU render.
V-Ray GPU Render Settings
GPU Stereoscopic Rendering
This page provides information on the Stereoscopic Rendering rollout under the V-Ray GPU Settings tab.
V-Ray GPU Render Settings
GPU Textures
This page provides information about the Textures rollout available under the Perf. tab when the production renderer is V-Ray GPU.
V-Ray GPU Render Settings
GPU Utilization
This page provides information about the Utilization rollout available under the Performance tab when the production render is V-Ray GPU.
V-Ray GPU Render Settings
GPU V-Ray Tab
This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.
V-Ray GPU Render Settings
Grid Rollout
This page provides information on the Grid rollout.
Atmospheric and Environment Effects
Hair and Fur
This page introduces hair and fur in V-Ray for 3ds Max.
Geometry
Houdini to 3ds Max Alembic Workflow
This page provides a tutorial for exporting Alembic files from Houdini and rendering them in 3ds Max using V-Ray.
Tutorials
Houdini to 3ds Max Open VDB workflow
This page provides a tutorial for exporting Open VDB caches from Houdini and rendering them in 3ds Max using V-Ray.
Tutorials
How to Apply Multiple Decals - Part II
This page provides general guidelines for using multiple V-Ray Decals with V-Ray Displacement.
Tutorials
How to Apply V-Ray Displacement on V-Ray Decal - Part I
This page provides general guidelines for using V-Ray Decal with V-Ray Displacement.
Tutorials
How to Create Iridescent Materials with Thin Film
This tutorial covers some easy steps for creating several iridescent materials: soap bubbles, as well as pear-like soap dish and dispenser.
Tutorials
How to Create Snow with VRayDecal
This tutorial covers the steps to create snow using multiple V-Ray Decals.
Tutorials
How to Make Gemstone Figurine with VRayMtl's Translucency
This tutorial explains the steps to create a gemstone material with the help of VRayMtl’s translucency features.
Tutorials
How To Make Glass
This tutorial explains the steps of creating a glass material with V-Ray.
Tutorials
How to Make Hardwood Floor
This page provides a tutorial on how to create a hardwood floor.
Tutorials
How to Make Leaves
This tutorial shows two approaches to creating a leaf material: one using the VRay2SidedMtl and another using the VRayMtl with its Thin-Walled option enabled.
Tutorials
How to Make Paper
This tutorial covers how to create paper objects with VRay2SidedMtl.
Tutorials
How to Make Realistic Fire with VRayVolumeGrid
This tutorial covers the steps to creating realistic fire with V-Ray for 3ds Max.
Tutorials
How to Make Rocks with VRayTriplanarTex
This tutorial covers how to create rock objects with VRayTriplanarTex texture.
Tutorials
How to Make Simple Fire with VRayLightMtl
This tutorial covers the easiest steps to create a simple fire material.
Tutorials
How to Make Translucent Fabric
This page provides a tutorial on how to create realistic translucent fabric with VRay2SidedMtl.
Tutorials
How to Make Translucent Plastic
This tutorial shows the steps of how to create translucent plastic material using VRayFastSSS2 with V-Ray for 3ds Max.
Tutorials
How to Make Water
This page provides a tutorial on creating water material with VRayMtl.
Tutorials
How to Uninstall V-Ray
This page provides information on how to uninstall V-Ray using the included V-Ray uninstaller.
Installation and Licensing
How to Use Distributed Rendering
This page provides instructions on how to use Distributed Rendering to improve your Render speed.
Rendering and Post Processing
IBL with Dome Light
This page contains examples illustrating the use of Image-based lighting with V-Ray Dome Light.
Lights
Image Filter
This page provides information on the Image Filter rollout under the V-Ray tab.
V-Ray Render Settings
Image Sampler
This page provides information on the Image sampler rollout under the V-Ray tab.
V-Ray Render Settings
Image to Tiled Multiresolution EXR Converter
This is the tool that can be used to convert a variety of image files to tiled multiresolution .exr files in OpenEXR format. The resulting tiled OpenEXR textures can be used in V-Ray for 3ds Max through the VRayBitmap texture, or directly in V-Ray for Maya, Modo, and V-Ray Standalone.
Tools
Info Rollout
The Info rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Input Rollout
This page provides information on the Input rollout.
Atmospheric and Environment Effects
Installation
This guide is to serve as a reference for installing V-Ray for 3ds Max and 3ds Max Design.
Installation and Licensing
Installation and Licensing
This page provides information on how to get V-Ray up and running.
Overview
Interior Render Settings
This page provides general guidelines for setting an interior scene for render.
Tutorials
Internal Tools
This page provides information on the internal tools that come with V-Ray for 3ds Max installation.
Tools
IPR Options
This page provides information on the IPR options rollout under the V-Ray tab.
V-Ray Render Settings
Irradiance Map Settings
This page provides information on the Irradiance map rollout.
V-Ray Render Settings
Irradiance Map Viewer
The Irradiance map viewer can be used to view, merge and save light map files created by V-Ray. It works with Irradiance maps and Light Cache maps.
Tools
Layers
This page contains information on the Layers panel in the V-Ray Frame Buffer.
Rendering and Post Processing
Lens analysis tool
This page provides information on the standalone Lens Analysis Tool that is included with V-Ray for 3ds Max.
Tools
Lens Effects Layer
This page provides information on the Lens Effects layer found in the V-Ray Frame Buffer (VFB).
Rendering and Post Processing
License Agreements and Copyrights
This section contains information on licensing agreements and copyrights for V-Ray for 3ds Max.
Installation and Licensing
Light Cache Settings
This page provides information on the Light cache rollout.
V-Ray Render Settings
Light Path Expressions
This page provides information about Light Path Expressions.
Render Elements
Lighting Textures
This section contains details about all lighting textures found in V-Ray for 3ds Max.
Textures
Lights
V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process.
Overview
Masks
This page provides information about the V-Ray Masks.
Rendering and Post Processing
Materials
This page introduces the different material types in V-Ray for 3ds Max.
Overview
MAXScript
This page provides information on using MAXScript with V-Ray.
Scripting
Mesh Light
The Mesh light is a type of VRayLight that takes its shape and size from a mesh object.
Lights
Misc Tools
This page collects various useful utilities like the V-Ray Fur Styler, the mudbox2vrmesh, the vdenoise for Nuke and other tools related to V-Ray, which are not part of the official V-Ray installations.
Tools
MultiMatteElement
This page gives information on the MultiMatte Render Element.
Render Elements
OBJ GEO PLY to .vrmesh converter
This page provides information on the OBJ GEO PLY to .vrmesh converter.
Tools
Object and Light Properties
This page provides information on the Object and Light Properties windows
Geometry
Object Data Textures
This section contains details about all object data textures found in V-Ray for 3ds Max.
Textures
Objects Rollout
The Objects rollout is part of the Chaos Scatter parameters.
Chaos Scatter
OpenColorIO Support
This page provides information on V-Ray compatibility with the OCIO color management library.
Rendering and Post Processing
OpenPBR Shading Mode
This page provides information about the OpenPBR shading mode in V-Ray Material in 3ds Max.
Materials
OSL Support
This page provides detailed information on OSL support with V-Ray.
Materials
Plane - Disc - Sphere Light
The Plane, Disc, and Sphere are each a type of VRayLight with similar options.
Lights
Post-production and Generating Different Types of Images with the VFB
This page provides information on using the V-Ray Frame Buffer for post-production of EXR images rendered in Chaos Cloud.
Chaos Cloud Rendering
Presets
This page provides information on the Presets dialog.
V-Ray Render Settings
Preview Rollout
This page provides information on the Preview rollout.
Atmospheric and Environment Effects
Progressive Image Sampler
This page provides information on the Progressive Image Sampler rollout under the V-Ray tab.
V-Ray Render Settings
Proxy Preview Cache
This page provides information on the Proxy preview cache rollout.
V-Ray Render Settings
Release Notes
This page contains links to V-Ray release notes organized by build version number.
What's New
Render Elements
This page is about render elements and their basic usage.
Overview
Render Elements tab
This page provides information on the Render Elements tab.
V-Ray Render Settings
Render Setup Preferences
This page provides information on the Redner setup preferences rollout.
V-Ray Render Settings
Rendering and Post Processing
This page provides information on V-Ray as a plugin to 3ds Max.
Overview
Rendering Concepts
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Overview
Rendering MDL Textures from Substance Designer
This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.
Tutorials
Rendering Mudbox Vector Displacement
This tutorial shows how to use a Mudbox texture for displacement in V-Ray.
Tutorials
Rendering PTex Textures from Mudbox
This page provides a tutorial for using the V-Ray Ptex Map to render Mudbox PTex textures.
Tutorials
Rendering Refractive Surfaces
This article discusses how to use V-Ray for rendering refractive surfaces that are in contact. This is a typical scenario for scenes with liquids contained in glass or other transparent, or semi-transparent containers.
Tutorials
Rendering Rollout
This page provides information on the Rendering rollout.
Atmospheric and Environment Effects
Rendering Specific Objects with Render Mask
This page provides a tutorial on using V-Ray's Render Mask feature.
Tutorials
Rendering Vector Displacement with Object-Space PTex
This page provides a tutorial on rendering vector displacement using PTex Textures.
Tutorials
Rendering Very Large Images
This page provides a tutorial on rendering large images with V-Ray.
Tutorials
Rendering with Older Assets
This page provides information on how the latest version of V-Ray handles scenes saved with earlier V-Ray versions (e.g. V-Ray 3.0 or Next) and what differences can be expected in the workflow with some features.
What's New
Rendering with V-Ray GPU directly to VR Headsets
This page provides information for how best to render using V-Ray GPU for use with VR headsets like the Oculus Rift or HTC Vive.
Tutorials
Rendering ZBrush Displacement
This tutorial covers how to render a ZBrush displacement map with V-Ray.
Tutorials
RGB_Color
This page gives some basic details about the Beauty RGB_Color render element and how it may be re-assembled in a composite using its component elements.
Render Elements
Running V-Ray Autodesk app packages from Arbitrary Location
This page provides information on running V-Ray on a machine that does not have it locally installed.
Installation and Licensing
Scatter FAQ
This page lists a number of frequently asked questions about Chaos Scatter.
Chaos Scatter
Scattering Rollout
The Scattering rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Scene Analyzer
This page offers information about the Scene Analyzer tool in V-Ray for 3ds Max.
Chaos Cloud Rendering
Scripting
This page introduces scripting and programming for V-Ray for 3ds Max.
Overview
Set Up and Review Render Elements in Chaos Cloud
This page offers information on how to set up and review render elements in Chaos Cloud.
Chaos Cloud Rendering
Set Up Distributed Rendering
This page provides information on setting up Distributed Rendering.
Rendering and Post Processing
Set Up for Faster Animation Rendering with Chaos Cloud
This page offers information on how to set up your workflow for faster animation rendering with Chaos Cloud.
Chaos Cloud Rendering
Set Up V-Ray Render Service
This page provides information on setting up a V-Ray render service.
Rendering and Post Processing
Setting Different Environment Priorities to Environment Maps
This page provides a tutorial for rendering, using the Environment Priority settings.
Tutorials
Settings tab
This page provides information on the Settings tab in the Render Setup window.
V-Ray Render Settings
Shadow Select
This page offers information on the Shadow Select types of the Light Select Render Element in V-Ray for 3ds Max.
Render Elements
Silent Install and Uninstall
This page provides information on setting up V-Ray through a silent installation and removing V-Ray through a silent uninstall.
Installation and Licensing
Smoke Color Rollout
This page provides information on the Smoke color rollout of the Volumetric Options dialog.
Atmospheric and Environment Effects
Smoke Opacity Rollout
This page provides information on the Smoke opacity rollout in the Volumetric Options dialog.
Atmospheric and Environment Effects
Spline Scattering Rollout
The Spline Scattering rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Supported Features
This page provides information on the supported features for 3ds MAX.
Rendering and Post Processing
Surface Scattering Rollout
The Surface Scattering rollout is part of the Chaos Scatter parameters.
Chaos Scatter
System
This page provides information on the System rollout in the Settings tab.
V-Ray Render Settings
System Requirements
This page provides information on what hardware and operating systems are required for V-Ray to work properly.
Installation and Licensing
Texture Baking
This page provides information on V-Ray compatibility with 3ds Max texture baking.
Rendering and Post Processing
Textures
This page provides links to the textures available with V-Ray for 3ds Max.
Overview
Tiled Textures Options
This page provides information on the Tiled textures options rollout.
V-Ray Render Settings
Tips
This page provides information on the Volumetric Grid Input.
Atmospheric and Environment Effects
Toolbar
This page contains information on the V-Ray Toolbar.
Tools
Tools
This page provides information on the tools that come with V-Ray for 3ds Max installation.
Overview
Transformations Rollout
The Transformations rollout is part of the Chaos Scatter parameters.
Chaos Scatter
Troubleshooting
This page provides troubleshooting assistance for general V-Ray problems.
Overview
Tutorials
These tutorials show the basics of working with V-Ray and are suitable for the following learning levels: Beginnerintermediate
Tutorials
Universal V-Ray Settings
This page provides a tutorial on universal settings for V-Ray that work for most still images.
Tutorials
USD
This page provides information on support for the Universal Scene Description (USD) in V-Ray for 3ds Max.
Geometry
Using Custom Attributes to Match Proxy and Material
This tutorial demonstrates the flexibility of VRayProxy and VRaySwitchMtl when working with user defined attributes.
Tutorials
Utility Textures
This section contains details about all Utility textures found in V-Ray for 3ds Max.
Textures
UVW Mapping and VRayEnmeshMod with Randomization Textures
This page provides a quick starting point for the proper use of UVW mapping and VRayEnmesh modifiers when having randomization textures.
Tutorials
V-Ray 7
Create a 3ds Max and V-Ray plugins to render Gaussian splatting models
What's New
V-Ray App SDK
V-Ray Application SDK comes packed along with your V-Ray for 3ds Max installation.
Installation and Licensing
V-Ray Bitmap to VRayBitmap converter tool
This page provides information on the V-Ray Bitmap to VRayBitmap converter tool.
Tools
V-Ray FAQ
This page lists a number of frequently-asked questions about V-Ray.
V-Ray Render Settings
V-Ray for 3ds Max Autodesk application package
Starting with 3ds Max 2022, the format for plugins is changed to the Autodesk Application Plug-in Package format as described here: Autodesk application package help
Installation and Licensing
V-Ray Frame Buffer
This page provides information on the V-Ray Frame Buffer and its features.
Rendering and Post Processing
V-Ray GPU FAQ
The code base for V-Ray GPU differs from the code base for the CPU engine. The GPU code base is optimized for GPU hardware and supports a subset of the features of CPU rendering. For a complete list of supported features, please see the V-Ray GPU Supported Features page.
V-Ray GPU Render Settings
V-Ray GPU Render Devices Select
This page provides information on the V-Ray GPU Render Devices Select rollout.
V-Ray GPU Render Settings
V-Ray GPU Render Settings
This page provides details on the render settings used to adjust the V-Ray GPU renderer.
Overview
V-Ray GPU Setup
This page provides information on the V-Ray GPU rendering engine within 3ds Max.
V-Ray GPU Render Settings
V-Ray GPU Supported Features
This page provides tables of features supported by V-Ray GPU in 3ds Max.
V-Ray GPU Render Settings
V-Ray IPR
This page provides information on V-Ray IPR within 3ds Max.
Rendering and Post Processing
V-Ray Lister
This page provides information about the V-Ray Lister.
Tools
V-Ray Menu
This page provides information on the V-Ray menu integrated in 3ds Max interface.
Tools
V-Ray mesh viewer
The V-Ray mesh viewer is a simple tool that allows you to preview V-Ray mesh and alembic files.
Tools
V-Ray Profiler
This page provides information about the V-Ray Profiler tool.
Tools
V-Ray Render Settings
This page provides details on the render settings used to adjust the V-Ray renderer.
V-Ray Render Settings
V-Ray Scene Converter
This page gives some details on the settings available within the Scene Converter tool.
Tools
V-Ray Scene Exporter
This page provides information on the V-Ray Scene Exporter standalone tool.
Tools
V-Ray SDK
This page provides information on V-Ray SDK.
Installation and Licensing
V-Ray Shadow Catcher
This tutorial walks you through the steps of creating a shadow/matte catcher.
Tutorials
V-Ray tab
This page provides information on the V-Ray tab in Render Setup window.
V-Ray Render Settings
Versatile Textures
This section provides details on all textures in V-Ray for 3ds Max that are not categorized for a specific purpose.
Textures
VFB QuickStart Guides
Once you have V-Ray installed, you can jump in and start creating renders using some of our Quick Start guides for first-time V-Ray users.
Rendering and Post Processing
VFB Settings
This page provides information about the V-Ray Frame Buffer settings.
Rendering and Post Processing
Volumetric Grid Atmosphere Settings
Since V-Ray 6 for 3ds, Max VRayVolumeGrid parameters are available in the Global switches rollout: Render Setup > V-Ray tab > Global switches rollout (Advanced).
Atmospheric and Environment Effects
Volumetric Grid Parameters
This page introduces the Volumetric Grid Parameters located in the Modify tab.
Atmospheric and Environment Effects
Volumetric Options
This page provides information on the Volumetric Options for rendering the V-Ray Volume Grid.
Atmospheric and Environment Effects
Volumetric Rendering In-Depth
This page provides some useful tips for rendering volumetric effects.
Atmospheric and Environment Effects
VRay2SidedMtl
This page provides information on the Translucent Two-Sided Material.
Materials
VRay2SidedTex
This page provides information about the VRay2SidedTex texture in V-Ray for 3ds Max.
Textures
VRayAerialPerspective
This page provides information on the V-Ray Aerial Perspective Atmospheric Effect.
Atmospheric and Environment Effects
VRayAlpha
This page gives information about the Alpha Render Element.
Render Elements
VRayALSurfaceMtl
This page provides details on the V-Ray alSurface material.
Materials
VRayAmbientLight
This page describes the settings of the V-Ray ambient light.
Lights
VRayAO
This page gives information on the VRayAO render element.
Render Elements
VRayAtmosphere
This page gives some basic details about the Atmosphere render element and how it is used in compositing.
Render Elements
VRayBackground
This page gives information on the Background Render Element.
Render Elements
VRayBackToBeauty
This page gives some basic details about the VRayBackToBeauty render element and how it is used in compositing.
Render Elements
VRayBitmap
This page provides information on the V-Ray Bitmap Texture, previously known as VRayHDRI.
Textures
VRayBlendMtl
This page provides information on the Blend Material.
Materials
VRayBump2Normal
This page provides information on the Bump to Normal Map.
Textures
VRayBumpMtl
This page provides information on the Bump Material.
Materials
VRayBumpNormals
This page gives information about the Bump Normals Render Element.
Render Elements
VRayCarPaintMtl
This page provides information on the Car Paint Material.
Materials
VRayCarPaintMtl2
This page provides information about the Car Paint 2 Material in V-Ray for 3ds Max.
Materials
VRayCaustics
This page gives some basic details about the Caustics Render Element and how it is used in compositing.
Render Elements
VRayClipper
This page provides information on the V-Ray Section Clipper.
Geometry
VRayCoatFilter
This page provides information on the Coat Filter Render Element.
Render Elements
VRayCoatGlossiness
This page provides information on the Coat Glossiness Render Element.
Render Elements
VRayCoatReflection
This page provides information on the Coat Reflection Render Element.
Render Elements
VRayCoatSpecular
This page provides information on the Coat Specular Render Element.
Render Elements
VRayColor
This page provides information on the Color Map.
Textures
VRayColor2Bump
This page provides information on the Color to Bump Map.
Textures
VRayCompTex
This page provides information on the V-Ray Composite Map.
Textures
VRayCoronaScatterMod
This page provides information about the VRayCoronaScatterMod modifier in V-Ray for 3ds Max.
Geometry
VRayCryptomatte
This page gives information on the Cryptomatte Render Element.
Render Elements
VRayCurvature
This page provides information on the Curvature Map.
Textures
VRayDecal
This page provides information on VRayDecal.
Geometry
VRayDenoiser
This page gives information on the V-Ray Denoiser Render Element.
Render Elements
VRayDiffuseFilter
This page gives information about the Diffuse Filter Render Element, one of the basic render elements used to form many other render elements.
Render Elements
VRayDirt
This page provides information on the Occlusion or Dirt Map.
Textures
VRayDisplacementMod
This page provides information on the V-Ray Displacement Modifier.
Geometry
VRayDistanceTex
This page provides information on the Distance Map.
Textures
VRayDomeCamera
This page provides information on the V-Ray Dome Camera attributes.
Cameras
VRayDRBucket
This page gives information on the Distributed Rendering ID Render Element.
Render Elements
VRayEdgesTex
This page provides information on the Edge Map.
Textures
VRayEnhancerData
This page provides information about the VRayEnhancerData Render Element.
Render Elements
VRayEnmeshMod
This page provides information on the VRayEnmesh Modifier.
Geometry
VRayEnvironmentFog
This page provides information on the V-Ray Environment Fog Atmospheric Effect.
Atmospheric and Environment Effects
VRayExposureControl
This page gives details on how the settings for the Global Exposure Control work.
Cameras
VRayExtraTex
This page is about the Extra Texture Render Element.
Render Elements
VRayFastSSS2
This page provides information on the Subsurface Scattering Material.
Materials
VRayFlakesMtl
This page provides information on the Car Paint Flakes Material.
Materials
VRayFlakesMtl2
This page provides information on the Car Paint Flakes 2 Material.
Materials
VRayFur
This page provides information on the V-Ray Procedural Fur plugin.
Geometry
VRayGaussiansGeom
This page provides information on the V-Ray Gaussian splatting models.
Geometry
VRayGaussianSplats
This page provides information about the VRayGaussianSplats render element.
Render Elements
VRayGlobalIllumination
This page gives an overview of the Global Illumination render element and explains how it is used in compositing.
Render Elements
VRayGLSLMtl
This page provides information on the GLSL Material.
Materials
VRayGLSLTex
This page provides information on the GLSL Map.
Textures
VRayHairFarmMod
This page contains information on the V-Ray HairFarm Modifier that can be used with the HairFarm plugin.
Geometry
VRayHairInfoTex
This page provides information on the Hair Information Map.
Textures
VRayHairInfoTex Setup
This page provides a tutorial for using the Hair Information Map with V-Ray Hair Next Material and hair geometry out of the Ornatrix Plugin.
Tutorials
VRayHairNextMtl
This page provides information on the V-Ray Hair Next Material.
Materials
VRayICC
This page provides information on the ICC Map.
Textures
VRayIES
This page describes the use of V-Ray photometric lights.
Lights
VRayIlluminance
This page has information about the Illuminance Render Element.
Render Elements
VRayInstancer
This page provides information on the Particle Instancer.
Geometry
VRayLight
This page introduces the various ways a VRayLight object is used to create area lights of different shapes, with specific uses of the different VRayLight types linked below.
Lights
VRayLighting
This page gives information about the Lighting Render Element.
Render Elements
VRayLightingAnalysis
This page provides information on the V-Ray Light Analysis Render Element.
Render Elements
VRayLightMeter
This page provides information on the Light Meter utility.
Lights
VRayLightMix
This page gives information on the VRayLightMix render element.
Render Elements
VRayLightMtl
This page provides information on the V-Ray Light Emitting Material.
Materials
VRayLightSelect
This page gives information on the Light Select Render Element.
Render Elements
VRayLuminaire
This page describes the settings of the V-Ray Luminaire light.
Lights
VRayLUT
This page provides information on the LUT Map.
Textures
VRayMatteShadow
This page gives an overview of the Matte Shadow Render Element and how it may be used in compositing.
Render Elements
VRayMDLMtl
This page provides information on the MDL Material.
Materials
VRayMetaball
This page provides information on Metaball and Iso-Surface geometry objects.
Geometry
VRayMetalness
This page gives an overview of the V-Ray Metalness Render Element.
Render Elements
VRayMtl
This page provides information on the V-Ray Material.
Materials
VRayMtl Presets
This page shows the VRayMtl Presets, available in the Basic parameters rollout.
Materials
VRayMtlID
This page gives information on the Material ID Render Element.
Render Elements
VRayMtlReflectGlossiness
This page gives some basic details about the Reflection Glossiness render element and how it is used in compositing.
Render Elements
VRayMtlReflectHighlightGlossiness
This page gives some basic details about the Reflection Highlight Glossiness render element and how it is used in compositing.
Render Elements
VRayMtlReflectIOR
This page gives some basic details about the Reflection Index Render Element and how it is used in compositing.
Render Elements
VRayMtlRefractGlossiness
This page gives some basic details about the Refraction Glossiness Render Element.
Render Elements
VRayMtlSelect
This page gives information on the Material Select Render Element.
Render Elements
VRayMtlWrapper
This page provides information on the Wrapper Material.
Materials
VRayMultiSubTex
This page provides information on the Multi Sub-Object Map.
Textures
VRayNoiseLevel
This page describes the VRayNoiseLevel Render Element and its uses.
Render Elements
VRayNoiseTex
This page provides information about the VRayNoiseTex texture in V-Ray for 3ds Max.
Textures
VRayNormalMap
This page provides information on the Normal Bump Texture.
Textures
VRayNormals
This page gives information on the Normals Render Element.
Render Elements
VRayObjectID
This page gives information on the Object ID Render Element.
Render Elements
VRayObjectSelect
This page provides details about the Object Select Render Element and how it is used in compositing.
Render Elements
VRayOCIO
This page provides information on the OCIO Map.
Textures
VRayOptionRE
This page gives information about the V-Ray Render Elements Options render element.
Render Elements
VRayOrnatrixMod
This page provides information on the Ornatrix Modifier.
Geometry
VRayOSLMtl
This page provides information on the OSL Material.
Materials
VRayOSLOutputSelector
This page provides information on the OSL Output Selector Map.
Textures
VRayOSLTex
This page provides information on the OSL Map.
Textures
VRayOverrideMtl
This page provides information on the Override Material.
Materials
VRayParticleColor Operator
This page documents the VRayParticleColor operator, a Particle Flow operator in 3ds Max.
Geometry
VRayParticleTex
This page provides information on the Particle Map.
Textures
VRayPhysicalCamera
This page provides details on how the settings for the V-Ray Physical Camera work.
Cameras
VRayPlane
This page provides information on the V-Ray Infinite Plane.
Geometry
VRayPluginNodeMtl
This page provides information about creating materials from plugin with VRayPluginNodeMtl.
Materials
VRayPluginNodeTex
This page provides information about creating textures from plugin with VRayPluginNodeTex.
Textures
VRayPointCloudColor
This page provides information on the V-Ray Point Cloud Color texture.
Textures
VRayPointParticleMtl
This page provides information on the Point Particle Material.
Materials
VRayProxy
This page provides information on V-Ray Proxy Objects.
Geometry
VRayPtex
This page provides information on the Ptex Map.
Textures
VRayRawCoatFilter
This page provides information on the Raw Coat Filter Render Element.
Render Elements
VRayRawCoatReflection
This page provides information on the Raw Coat Reflection Render Element.
Render Elements
VRayRawDiffuseFilter
This page describes the Raw Diffuse Filter Render Element.
Render Elements
VRayRawGlobalIllumination
This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.
Render Elements
VRayRawLighting
This page gives information on the Raw Lighting Render Element.
Render Elements
VRayRawReflection
This page gives some basic details about the Raw Reflection render element and how it is used in compositing.
Render Elements
VRayRawReflectionFilter
This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.
Render Elements
VRayRawRefraction
This page gives some basic details about the Raw Refraction Render Element and how it is used in compositing.
Render Elements
VRayRawRefractionFilter
This page gives some basic details about the Raw Refraction Filter Render Element and how it is used in compositing.
Render Elements
VRayRawShadow
This page gives some basic details about the Raw Shadow render element and explains how it is used.
Render Elements
VRayRawSheenFilter
This page provides information on the Raw Sheen Filter Render Element.
Render Elements
VRayRawSheenReflection
This page provides information on the Raw Sheen Reflection Render Element.
Render Elements
VRayRawTotalLighting
This page gives some basic details about the Raw Total Lighting Render Element and explains how it is used in compositing.
Render Elements
VRayReflection
This page gives an overview of the Reflection Render Element and explains how it is used.
Render Elements
VRayReflectionFilter
This page gives an overview of the Reflection Filter Render Element and explains how it is used.
Render Elements
VRayRefraction
This page gives some basic details about the Refraction render element and how it is used in compositing.
Render Elements
VRayRefractionFilter
This page gives some basic details about the Refraction Filter Render Element and how it is used in compositing.
Render Elements
VRayRenderID
This page gives information on the Render ID Render Element.
Render Elements
VRayRenderTime
This page gives information on the Render Time Render Element.
Render Elements
VRayRoughness
This page contains information about the Roughness Render Element.
Render Elements
VRaySampleRate
This page gives information about the Sample Rate Render Element.
Render Elements
VRaySamplerInfo
This page gives information about the Sampler Info Render Element.
Render Elements
VRaySamplerInfoTex
This page gives information about the Sampler Info texture map.
Textures
VRayScannedMtl
This page provides information on VRscans.
Materials
VRayScatterVolume
This page provides information on the Volume Scatter Material.
Materials
VRayScene
This page provides information on the VRayScene node.
Geometry
VRaySelfIllumination
This page gives information about the Self Illumination Render Element.
Render Elements
VRayShadow for Standard Lights
This page describes the use of ray traced shadows on standard Max lights within V-Ray.
Lights
VRayShadows
This page gives some basic details about the Shadow Render Element and how it is used in compositing.
Render Elements
VRaySheenFilter
This page provides information on the Sheen Filter Render Element.
Render Elements
VRaySheenGlossiness
This page provides information on the Sheen Glossiness Render Element.
Render Elements
VRaySheenReflection
This page provides information on the Sheen Reflection Render Element.
Render Elements
VRaySheenSpecular
This page provides information on the Sheen Specular Render Element.
Render Elements
VRaySky
This page discusses the details of the V-Ray Sky map, which is used within the V-Ray Sun and Sky System.
Textures
VRaySoftBox
This page provides information on the Light Softbox Map.
Textures
VRaySpecular
This page gives information about the Specular Render Element.
Render Elements
VRaySphere
This page provides information on the V-Ray Sphere geometry object.
Geometry
VRaySphereFade
This page provides information on the V-Ray Sphere Fade Gizmo.
Atmospheric and Environment Effects
VRaySSS2
This page gives information on the Subsurface Scattering Render Element.
Render Elements
VRayStereoRig
This page gives details on how the settings for the Stereo Camera Controller work.
Cameras
VRayStereoscopic
This page gives details on how the settings for the Stereo 3D Camera work.
Cameras
VRayStochasticFlakesMtl
This page provides information on the Stochastic Flakes Material.
Materials
VRaySun
This page describes the use of V-Ray's physically accurate sun and sky system.
Lights
VRaySwitchMtl
This page includes details on the Switch utility material in V-Ray.
Materials
VRayToon
This page provides information on the Toon Render Effect.
Atmospheric and Environment Effects
VRayToon Render Element
This page provides details on the V-Ray Toon Render Element.
Render Elements
VRayToonMtl
This page provides information on the VRayToonMtl.
Materials
VRayTotalLighting
This page gives information about the Total Lighting Render Element.
Render Elements
VRayTriplanarTex
This page provides information on Triplanar Texture Mapping.
Textures
VRayUnclampedColor
This page gives information about the Unclamped Color Render Element.
Render Elements
VRayUserColor
This page provides information on the User-Defined Color Map.
Textures
VRayUserScalar
This page provides information on the User-Defined Scalar Map.
Textures
VRayUVWRandomizer
This page provides information on the UVW Randomizer Map.
Textures
VRayVectorDisplBake
This page provides information on the Bake Vector Displacement utility material.
Materials
VRayVelocity
This page gives information about the Velocity Render Element.
Render Elements
VRayVolumeGrid
This page introduces the Volume Grid geometry object.
Atmospheric and Environment Effects
VRayVRmatMtl
This page covers the parameters of VRayVRmatMtl.
Materials
VRayWireColor
This page gives information on the Wire Color Render Element.
Render Elements
VRayZDepth
This page gives information about the Z-Depth Render Element.
Render Elements
VRImg to OpenEXR Converter
The VRImg to OpenEXR converter is both a command-line utility and a simple GUI application that can be used to convert .vrimg image files to .exr files in OpenEXR format.
Tools
VRmat Converter
This page provides information on the VRmat Converter standalone tool.
Tools
VRScansPMaskElement
This page gives information about the VRScansPMaskElement Render Element.
Render Elements
VRScansZone
This page gives information about the VRScansZone Render Element.
Render Elements
What's New
What's New
What's New in V-Ray 7
Release Notes: V-Ray 7, update 4, hotfix 2
What's New
Working with vrmesh Files
This page provides information on V-Ray Proxy Objects in a .vrmesh file format and working with .vrmesh files though VRayProxy.
Geometry