V-Ray for 3ds Max
VRayTotalLighting
This page gives information about the Total Lighting Render Element.
Last updated 9 May 2026
This page gives information about the Total Lighting Render Element.
Overview
The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the VRayLighting and VRayGlobalIllumination render elements, or of multiplying the VRayRawTotalLighting and VRayDiffuseFilter render elements.
UI Path


Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.
Deep output – Specifies whether to include this render element in deep images.
Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.
Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.
Denoise – Specifies whether to denoise this render element.

Common Uses
The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. In the example, the lights in the scene are brightened and tinted with a warm tone. See the render before and after compositing.

Before

After
Compositing Formulas
VRayRawTotalLighting x VRayDiffuseFilter = VRayTotalLighting

VRayLighting + VRayGlobalIllumination = VRayTotalLighting
