V-Ray for 3ds Max
VRayMetalness
This page gives an overview of the V-Ray Metalness Render Element.
Last updated 8 May 2026
This page gives an overview of the V-Ray Metalness Render Element.
Overview
The Metalness Render Element shows areas, where a V-Ray Material, with Metalness is applied. The Metalness values are baked into an image, where black corresponds to 0 and white - to 1. The image created can be used as a metalness mask when creating PBR shaders in post-processing.
UI Path


Parameters
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer.
Deep output – Specifies whether to include this render element in deep images.
