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07-848 2005

V-Ray for 3ds Max

Chaos Cloud Supported Features

This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.

Last updated 1 September 2026

This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.

Supported Features

Cameras

Feature

Chaos Cloud

Feature

Chaos Cloud

Motion blur (transformation+deformation)

(On integer frames)

Camera motion blur

(On integer frames)

Camera DoF

Perspective

VRayPhysicalCamera

Stereoscopic

Distortion for Physical Camera

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Geometry

Feature

Chaos Cloud

Feature

Chaos Cloud

Triangle meshes

VRayProxy

Alembic via proxy

NURBS

Subdivisions

Displacement

VRayFur

Hair&Fur

VRayPlane

VRaySphere

Particles (with Particle Flow)

X-Ref Scene

VRayInstancer

VRayClipper

ChaosScatter

VRayEnmeshMod

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Lights

Feature

Chaos Cloud CPU

Feature

Chaos Cloud CPU

Lights textures

V-Ray Lights

Standard Lights

Photometric Lights

Ambient Light

Image based lighting

3ds Max Default lights

Procedural clouds15

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Global switches

Feature

Chaos Cloud CPU

Feature

Chaos Cloud CPU

Displacement

Lights

Hidden lights

Don't render final image

Override depth

Override material

Override material exclude list

Shadows

Reflection/Refraction

Maps

Glossy effects

Max ray intensity

Filter maps

Secondary rays

Max transp. levels

Transp. cutoff

Light tree and adaptive lights

Default lights

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Textures

Feature

Chaos Cloud CPU

Feature

Chaos Cloud CPU

Bitmap

Cellular18

Checker

Color Correction

Composite

Dent

Falloff

3

Forest Color

Gradient

Gradient ramp9

Marble

Mask

Mix

Noise 16

Output

OSL Map8

PARTIAL2

Particle Age

Particle MBlur

Perlin Marble

RGB Multiply

RGB Tint

Smoke

Speckle

Splat

Stucco

Substance

4

Swirl

Tiles

Vertex Color

Waves

Wood

Advanced Wood

VRayBump2Normal

VRayColor

VRayColor2Bump

VRayCompTex

VRayCurvature

VRayDirt

VRayDistanceTex

VRayEdgesTex

VRayFakeFresnelTex

VRayGLSLTex

VRayBitmap

VRayHairInfoTex

VRayICC

VRayLUT

VRayMap

(deprecated)

VRayMultiSubTex

VRayNoiseTex

VRayNormalMap

VRayOCIO

VRayOSLTex

VRayParticleTex

VRayPluginNodeTex

VRayPTex

VRaySky

VRaySamplerInfoTex

VRaySoftBox

VRayTriplanarTex

VRayUserColor

VRayUserScalar

VRayUVWRandomizer

PhoenixFDOceanTex

ChaosScatterSurfaceColor

VRayOSLOutputSelector

VRayPointCloudColor

VRayParallaxTex

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3rd Party Plugins

Feature

Version

Chaos Cloud CPU

Feature

Version

Chaos Cloud CPU

ForestPro

v8.2.1

12

RailClone

v6.0.7

14

MultiScatter

1.623

ColorCorrect

v3.4.138.22

Ornatrix

v7.4.3

HairFarm

Professional 2.7.3.232

MultiTexture

2.04

Bercon Maps 11

3.04

Chaos Anima

6.0

PARTIAL10, 19

GrowFX

2.0.0

tyFlow

v1.132

7

thinkingParticles

6.10 (R 6.10.257)

SiNi Scatter

1.26.0

INTIAL

SiClone

INITIAL

ProxSi

SiNi Disperse

INITIAL

Floor Generator

Verge3D

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Environment

Feature

Chaos Cloud

Feature

Chaos Cloud

Spherical Mapping

Mirror ball mapping

Angular mapping

VRayToon

VRayEnvironmentFog

VRayAerialPerspective

VRaySphereFade20

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Global Illumination Methods

Feature

Chaos Cloud

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Materials

Feature

Chaos Cloud CPU

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Render Elements

Feature

Chaos Cloud CPU

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Other

Feature

Chaos Cloud CPU

Feature

Chaos Cloud CPU

VRayShadow

VRayShadowMap

VRayStereoRig

VRayLensEffects (VFB)

VRayLightMeter

VRayExposureControl

VRayVolumeGrid

Antialiasing

Color Mapping

Render Mask (see Image Sampler)

VFB

G-Buffer

VRayMetaballs

UDIM/UVtile texture tags

Anisotropy

Matte objects
(with VRayMtlWrapper and object properties)

Include/Exclude Lists for Materials

Include/Exclude Lists for Lights

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Footnotes

1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

3 – Falloff map does not support Shadow/Light type.

4 – Substance2 is supported.

5 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.

6 – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.

7 – Support is confirmed for tyFlow v1.132. There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

8 – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering.

9 – Gradient Ramp as bump texture is not supported.

10 – Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish.

11 – BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported.

12 – "Limit to visibility" feature is not supported in animations and with multiple cameras with Forest Pro version 7.

13 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering.

14 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.

15 – Animation of cloud parameters is currently not supported.

16 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.

17 – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.

18 – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.

19 – In versions prior to V-Ray 6, Anima 4D people exported to V-Ray Standalone and Chaos Cloud Rendering render with a lot of artefacts. It is recommended to upgrade to V-Ray 6 and then export your Anima 4D scenes to Chaos Cloud or V-Ray Standalone.

20 – Only a single SphereFade effect is supported for Cloud and Standalone rendering.

Additional Notes

  • Currently, Chaos Cloud Rendering does not support animated formats for input.
  • Starting with V-Ray 6, update 1, VFB Render region option is supported.