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07-848 2005

V-Ray for 3ds Max

Tutorials

Articles in this section

ACEScg Workflow Setup

This page provides information about the proper ACEScg color space workflow with V-Ray for 3ds Max.

Tutorials

Basic Texture Baking with V-Ray

This page provides a tutorial for texture baking with V-Ray.

Tutorials

Chapter 1 - Basic Fire/Smoke Simulation

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 1 assumes you are somewhat familiar with both Houdini and 3ds Max, and provides information regarding the terminology used in Houdini and V-Ray/Phoenix FD.

Tutorials

Chapter 1 - Poly Geometry

This page contains chapter 1 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Poly Geometry.

Tutorials

Chapter 2 - Particles

This page contains chapter 2 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Particles.

Tutorials

Chapter 2 - Smoke Simulation with Custom Cd in the RGB field

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 2 assumes you read the first chapter and provides a quick overview of the process of setting up a custom Color field in Houdini which is then exported as VDB and used as...

Tutorials

Chapter 3 - Equalizing the Pyro shader and the V-Ray Volume Grid settings

This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 3 is focused on equalizing the settings between the Pyro shader and the V-Ray Volume Grid.

Tutorials

Chapter 3 - Hair

This page contains chapter 3 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Hair or Splines.

Tutorials

Chapter 4 - Crowd Agents

This page contains chapter 4 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of Crowd Agents.

Tutorials

Chapter 5 - FLIP Fluids

This page contains chapter 5 of the Houdini to 3ds Max Alembic Workflow tutorial, covering the export of FLIP Fluids.

Tutorials

Continue a Render with Resumable Rendering

This tutorial explains how to use V-Ray's Resumable Rendering feature.

Tutorials

Creating Car Paint with VRayStochasticFlakesMtl

This page provides a tutorial for using VRayStochasticFlakesMtl.

Tutorials

Creating God Rays Effect

This quick tutorial shows how to create God Rays effect in V-Ray using the Environment Fog feature.

Tutorials

Creating Snow with VRayStochasticFlakesMtl

This page provides a tutorial for using VRayStochasticFlakesMtl.

Tutorials

Houdini to 3ds Max Alembic Workflow

This page provides a tutorial for exporting Alembic files from Houdini and rendering them in 3ds Max using V-Ray.

Tutorials

Houdini to 3ds Max Open VDB workflow

This page provides a tutorial for exporting Open VDB caches from Houdini and rendering them in 3ds Max using V-Ray.

Tutorials

How to Apply Multiple Decals - Part II

This page provides general guidelines for using multiple V-Ray Decals with V-Ray Displacement.

Tutorials

How to Apply V-Ray Displacement on V-Ray Decal - Part I

This page provides general guidelines for using V-Ray Decal with V-Ray Displacement.

Tutorials

How to Create Iridescent Materials with Thin Film

This tutorial covers some easy steps for creating several iridescent materials: soap bubbles, as well as pear-like soap dish and dispenser.

Tutorials

How to Create Snow with VRayDecal

This tutorial covers the steps to create snow using multiple V-Ray Decals.

Tutorials

How to Make Gemstone Figurine with VRayMtl's Translucency

This tutorial explains the steps to create a gemstone material with the help of VRayMtl’s translucency features.

Tutorials

How To Make Glass

This tutorial explains the steps of creating a glass material with V-Ray.

Tutorials

How to Make Hardwood Floor

This page provides a tutorial on how to create a hardwood floor.

Tutorials

How to Make Leaves

This tutorial shows two approaches to creating a leaf material: one using the VRay2SidedMtl and another using the VRayMtl with its Thin-Walled option enabled.

Tutorials

How to Make Paper

This tutorial covers how to create paper objects with VRay2SidedMtl.

Tutorials

How to Make Realistic Fire with VRayVolumeGrid

This tutorial covers the steps to creating realistic fire with V-Ray for 3ds Max.

Tutorials

How to Make Rocks with VRayTriplanarTex

This tutorial covers how to create rock objects with VRayTriplanarTex texture.

Tutorials

How to Make Simple Fire with VRayLightMtl

This tutorial covers the easiest steps to create a simple fire material.

Tutorials

How to Make Translucent Fabric

This page provides a tutorial on how to create realistic translucent fabric with VRay2SidedMtl.

Tutorials

How to Make Translucent Plastic

This tutorial shows the steps of how to create translucent plastic material using VRayFastSSS2 with V-Ray for 3ds Max.

Tutorials

How to Make Water

This page provides a tutorial on creating water material with VRayMtl.

Tutorials

Interior Render Settings

This page provides general guidelines for setting an interior scene for render.

Tutorials

Rendering MDL Textures from Substance Designer

This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

Tutorials

Rendering Mudbox Vector Displacement

This tutorial shows how to use a Mudbox texture for displacement in V-Ray.

Tutorials

Rendering PTex Textures from Mudbox

This page provides a tutorial for using the V-Ray Ptex Map to render Mudbox PTex textures.

Tutorials

Rendering Refractive Surfaces

This article discusses how to use V-Ray for rendering refractive surfaces that are in contact. This is a typical scenario for scenes with liquids contained in glass or other transparent, or semi-transparent containers.

Tutorials

Rendering Specific Objects with Render Mask

This page provides a tutorial on using V-Ray's Render Mask feature.

Tutorials

Rendering Vector Displacement with Object-Space PTex

This page provides a tutorial on rendering vector displacement using PTex Textures.

Tutorials

Rendering Very Large Images

This page provides a tutorial on rendering large images with V-Ray.

Tutorials

Rendering with V-Ray GPU directly to VR Headsets

This page provides information for how best to render using V-Ray GPU for use with VR headsets like the Oculus Rift or HTC Vive.

Tutorials

Rendering ZBrush Displacement

This tutorial covers how to render a ZBrush displacement map with V-Ray.

Tutorials

Setting Different Environment Priorities to Environment Maps

This page provides a tutorial for rendering, using the Environment Priority settings.

Tutorials

Tutorials

These tutorials show the basics of working with V-Ray and are suitable for the following learning levels: Beginnerintermediate

Tutorials

Universal V-Ray Settings

This page provides a tutorial on universal settings for V-Ray that work for most still images.

Tutorials

Using Custom Attributes to Match Proxy and Material

This tutorial demonstrates the flexibility of VRayProxy and VRaySwitchMtl when working with user defined attributes.

Tutorials

UVW Mapping and VRayEnmeshMod with Randomization Textures

This page provides a quick starting point for the proper use of UVW mapping and VRayEnmesh modifiers when having randomization textures.

Tutorials

V-Ray Shadow Catcher

This tutorial walks you through the steps of creating a shadow/matte catcher.

Tutorials

VRayHairInfoTex Setup

This page provides a tutorial for using the Hair Information Map with V-Ray Hair Next Material and hair geometry out of the Ornatrix Plugin.

Tutorials