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V-Ray for 3ds Max

Toolbar

This page contains information on the V-Ray Toolbar.

Last updated 1 September 2026

This page contains information on the V-Ray Toolbar.

Overview

V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components.

Max2026_VRay7.4.2_Toolbar.png

By default, the toolbar is docked vertically to the left of the 3ds Max window. The V-Ray Toolbar can be easily pulled from its left-side docked position to a horizontal toolbar by pulling at the top end of the toolbar.

For information about the Chaos Vantage toolbar, click here.

For information about the Chaos Scatter toolbar, click here.

Toolbar Functions

The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray is the current renderer, and if not, prompt you to set the renderer to V-Ray.

Button

Description

Button

Description

V-Ray Render – Starts а Production Render of the current frame with the assigned V-Ray renderer (V-Ray or V-Ray GPU).

V-Ray Interactive Render – Starts an Interactive Production Rendering (IPR) session with the current V-Ray renderer (V-Ray or V-Ray GPU). Found by clicking and holding the Render Current Frame / Production Mode button.

V-Ray Frame Buffer – Opens the V-Ray virtual frame buffer (VFB).

3ds Max Viewport to Chaos Veras – Opens the AI Visualization window (Veras) and sends a viewport screenshot to be used as a generation source. To hide this function, you can use the CHAOS_DISABLE_GEN_AI Environment Variable.

V-Ray frame buffer image to Chaos Veras – Opens the AI Visualization window (Veras) and sends the latest render to be used as a generation source. To hide this function, you can use the CHAOS_DISABLE_GEN_AI Environment Variable.

Chaos Cloud Rendering – Opens the Submit to Chaos Cloud rendering dialog.

V-Ray Lister – Opens the V-Ray Lister, where you can modify the settings of all cameras and lights in a scene.

V-Ray Physical Camera – Creates a VRayPhysicalCamera. Click and drag in a viewport to actually create the camera.

V-Ray Plane Light – Creates a rectangle VRayLight. Click and drag in a viewport to create the light.

V-Ray Dome Light – Creates a dome VRayLight. Click in a viewport to create the light.

V-Ray Sphere Light – Create a sphere VRayLight. Click and drag in a viewport to create the light.

V-Ray Mesh Light – Creates a mesh VRayLight(s) out of the currently selected object(s).

V-Ray Disc Light - Creates a disc VRayLight. Click and drag in a viewport to create the light.

V-Ray IES Light – Creates a VRayIES light. Click and drag in a viewport to create the light.

V-Ray Sun – Creates a VRaySun light. Click and drag in a viewport to create the light.

V-Ray Ambient Light – Creates a VRayAmbientLight. Click in a viewport to create the light.

V-Ray Proxy – Creates a VRayProxy object. Click in a viewport to create the object.

V-Ray Decal – Creates a VRayDecal object. Click and drag in a viewport to create the object.

V-Ray Gaussians Geometry – Creates a VRayGaussiansGeom object. Click in a viewport to create the object.

V-Ray Plane – Creates a VRayPlane object. Click in a viewport to create the object.

V-Ray Displacement – Applies VRayDisplacementMod modifier to the selected object.

V-Ray Fur – Creates a VRayFur object over the currently selected object.

VRayVolumeGrid – Creates a VRayVolumeGrid.

VRayMtl – Creates a new VRayMtl material, assigns it to the selected objects and opens the new material in the Material Editor. For the classic Material Editor, the new material is shown in the currently selected slot. For the Slate Material Editor, the new material is shown in the middle of the Slate workspace. Clicking and holding this button opens a flyout with additional material types.

VRayFastSSS2 – Creates a new VRayFastSSS2 material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

VRayHairNextMtl – Creates a new VRayHairNextMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

VRayALSurfaceMtl – Creates a new VRayALSurfaceMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

VRay2SidedMtl – Creates a new VRay2SidedMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

VRayBlendMtl – Creates a new VRayBlendMtl material, assigns it to the selected objects and opens the new material in the Material Editor. Found under the V-Ray Material button.

V-Ray Material Library Browser – Opens the Chaos Cosmos Browser Material Library.

Cosmos Browser – Opens Chaos Cosmos Browser. Note that Cosmos browser is using a built-in browser window in 3ds Max 2019 and newer, and opens an external window with previous 3ds Max versions.

V-Ray Shadow Catcher – Applies matte shadow settings through the V-Ray Object Properties on the selected object(s).

V-Ray Menu Register – Registers the V-Ray menus - equivalent to the registerVRayMenus() MaxScript command. See the Notes section.

V-Ray for 3ds Max Help – Opens the V-Ray for 3ds Max online documentation.

Notifications – Opens the Notifications window.

Notes

  • When a plug-in adds new menu options to 3ds Max, the plug-in must "register" the menu options with the 3ds Max User Interface. By default, the V-Ray menus are automatically registered when V-Ray is installed, and the V-Ray installer even includes an option regarding this process. However, sometimes the V-Ray menu items can disappear from the UI if the 3ds Max menu system is reset. An example of this is a switch between different 3ds Max workspaces, which can reset the menu system. If the V-Ray menus disappear after the menu system is reset, they can be re-registered manually in one of the following methods: clicking the V-Ray menu registration button on the V-Ray Toolbar, or in the MaxScript listener, running the command registerVRayMenus().
  • Starting with V-Ray 6.2, the V-Ray Menu registration button is no longer available on the V-Ray toolbar for 3ds Max 2025 due to changes in Autodesk’s menu system design. Respective V-Ray commands are accessible in the V-Ray menu only.
  • The V-Ray Light Lister has been deprecated in V-Ray 6, update 2 and later. Its button () has been removed from the toolbar.
  • The V-Ray Camera lister has been deprecated in v-Ray 6, update 2 and later. Its button () has been removed from the toolbar.