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07-848 2005

V-Ray for 3ds Max

Overview

Articles in this section

Atmospheric and Environment Effects

This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.

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Chaos Cloud Rendering

This page provides information about submitting render jobs to Chaos Cloud Rendering from V-Ray for 3ds Max.

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Chaos Cosmos Browser

This page gives information about Chaos Cosmos Browser in 3ds Max.

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Chaos Scatter

This page provides an overview of the Chaos Scatter functionalities in V-Ray for 3ds Max.

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Geometry

This page introduces features for creating and modifying geometry objects in V-Ray for 3ds Max.

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Installation and Licensing

This page provides information on how to get V-Ray up and running.

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Lights

V-Ray lights are designed specifically to work with V-Ray and optimize its features. V-Ray also provides shadow options for standard 3ds Max lights, as well as utilities to assist in the lighting process.

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Materials

This page introduces the different material types in V-Ray for 3ds Max.

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Render Elements

This page is about render elements and their basic usage.

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Rendering and Post Processing

This page provides information on V-Ray as a plugin to 3ds Max.

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Rendering Concepts

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

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Scripting

This page introduces scripting and programming for V-Ray for 3ds Max.

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Textures

This page provides links to the textures available with V-Ray for 3ds Max.

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Tools

This page provides information on the tools that come with V-Ray for 3ds Max installation.

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Troubleshooting

This page provides troubleshooting assistance for general V-Ray problems.

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V-Ray GPU Render Settings

This page provides details on the render settings used to adjust the V-Ray GPU renderer.

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