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V-Ray for 3ds Max

Atmospheric and Environment Effects

This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.

Last updated 5 May 2026

This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.

Overview

The Atmospheric and Environment effects in V-Ray simulate fog, atmospheric haze and participating media for a number of image effects. They also include VRayToon, a cartoon-styled non-photorealistic effect that enables toon shading as a render effect throughout the scene.

These effects are available under the Atmosphere rollout on the Effects dialog (Rendering menu > Effects).

3dsMax_Armosphere_hero.jpg

Image courtesy of

David Lesperance

Atmospheric Effects

Aerial Perspective

Simulates the effect of viewing distant objects through the Earth's atmosphere.

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Environment Fog

Simulates participating media like fog, atmospheric dust.

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Sphere Fade Gizmo

Extracts and renders small parts of the scene by putting them in an atmospheric gizmo.

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Volumetric Effect

VRayVolumeGrid

This page introduces the Volume Grid geometry object. Overview VRayVolumeGrid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-based representation of the volume. Current

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Toon Render Effect

VRayToon

An atmospheric plugin that produces cartoon-style outlines on specific objects in the scene.

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