V-Ray for 3ds Max
Atmospheric and Environment Effects
This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.
Last updated 5 May 2026
This page introduces the Atmospheric and Environment effects for V-Ray for 3ds Max.
Overview
The Atmospheric and Environment effects in V-Ray simulate fog, atmospheric haze and participating media for a number of image effects. They also include VRayToon, a cartoon-styled non-photorealistic effect that enables toon shading as a render effect throughout the scene.
These effects are available under the Atmosphere rollout on the Effects dialog (Rendering menu > Effects).

Image courtesy of
David Lesperance
Atmospheric Effects
Aerial Perspective
Simulates the effect of viewing distant objects through the Earth's atmosphere.
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Environment Fog
Simulates participating media like fog, atmospheric dust.
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Sphere Fade Gizmo
Extracts and renders small parts of the scene by putting them in an atmospheric gizmo.
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Volumetric Effect
VRayVolumeGrid
This page introduces the Volume Grid geometry object. Overview VRayVolumeGrid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-based representation of the volume. Current
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Toon Render Effect

VRayToon
An atmospheric plugin that produces cartoon-style outlines on specific objects in the scene.
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