Skip to content
07-848 2005

V-Ray for 3ds Max

What's New in V-Ray 7

Release Notes: V-Ray 7, update 4, hotfix 2

Last updated 1 September 2026

Official release

Date: 13 Aug, 2026

Release Notes: V-Ray 7, update 4, hotfix 2

Download V-Ray 7 for 3ds Max

V-Ray 7, update 4

Chaos Veras from VFB and 3ds Max viewport

Veras is an AI-powered visualization tool that functions as an add-in for different software - now including 3ds Max with V-Ray. Quickly generate and explore design variations by transforming 3D models, sketches, or 2D images into high-quality renderings and animations. Utilize simple text prompts to control the style, materials, and mood of the generated images.

For more information, see the Veras for V-Ray in 3ds Max page.

Vantage in 3ds Max viewport

Chaos Vantage is a real-time rendering engine for exploring and manipulating V-Ray scenes within a fully ray-traced environment. Utilize the Live Link feature to establish a direct connection between Vantage and 3ds Max. Changes made in 3ds Max update instantly in the Vantage viewport without needing to re-export the scene. This provides immediate, high-quality feedback on lighting, materials, and composition.

For more information, see the Vantage Integration page.

V-Ray 7, update 3

Quick caustics

Utilize the new quick caustics for easier control and faster rendering. Remove the complexity associated with traditional photon-based setups. For common scenarios such as pools and water features, implement quick caustics to achieve believable light patterns without the overhead of full photon tracing. This approach delivers realistic water caustics with reduced setup time and enhanced performance, making caustics accessible, predictable, and practical for everyday visualization. For more information, see the VRayMtl page.

Parallax interiors

Implement parallax interiors to enhance realistic interior depth and lighting in exterior renders without requiring complex modeling or heavy geometry. Ensure that the solution remains lightweight for efficient rendering. Apply adjustments per window to maintain performance and achieve a lively appearance, particularly in night scenes. Keep the workflow fast and production-ready. For more information, see the VRayParallaxTex page.

Gaussian Splats relighting

Adjust the lighting of Gaussian Splats to match the scene accurately. Rebalance pre-baked illumination to ensure splat assets integrate naturally into V-Ray projects. Incorporate Gaussian Splats effectively into a broader visualization workflow, especially when using assets captured under ambient lighting. For more information, see the VrayGaussiansGeom page.

Camera improvements

Utilize the new camera controls in V-Ray to achieve greater precision and flexibility when framing and rendering scenes. Include or exclude objects on a per-camera basis to manage variations without duplicating geometry or relying on complex scene states. Implement object-based autofocus to lock the camera’s focus distance to a selected object or point in 3D space, ensuring clear focus during camera movement. These improvements simplify shot setup, reduce manual adjustments, and enhance predictability in camera work during production. For more information, see the VRayPhysicalCamera page.

VFB improvements

Utilize the updated V-Ray Frame Buffer for improved color control and reliability in image handling. Access the new histogram widget to view the color distribution clearly. Manage backgrounds, reference images, and watermarks directly in the VFB using the advanced Image layer. For more information, see the V-Ray Frame buffer page.

GPU improvements

V-Ray 7, update 2

Clipping masks for VRayGaussiansGeom

Gaussian splats has a new clipping functionality that allows you to trim your 3D splats directly in 3ds Max, cutting away any unwanted parts with ease.

Read more

GSplatsClipping.png

AI Material Generator

With AI Material Generator, you can upload a photo of a real-world surface, and turn it into a render-ready PBR material with all necessary maps. It’s ideal for secondary materials that don’t require extensive art direction, allowing you to quickly populate environments and interior spaces without sacrificing believability, and without the need for third-party tools.

Read more

V7_Max_Ai_Material.jpg

New Chaos Scatter Clusters

Scatter’s new Clusters allow you to group various scattered objects. Scatter Clustering comes in three modes: Generate (automatically creates clusters using noise), Color Map (assigns objects to specific colors in a map), and Layer Paint (lets you assign objects to layers and paint them directly in 3ds Max).

Read more

V7_Max_Clustering.jpg

Updated Denoiser Output Channels

Denoising is now more efficient in our Standalone denoise tool (Vdenoise), thanks to the lighter Raw image files, which automatically remove unnecessary render elements used for denoising. Another improvement is the option to remove the Denoiser extra data when saving Raw image files in V-Ray.

Read more

V7_Max_Denoiser.png

Distributed Rendering 2

The next generation of distributed rendering brings speed and performance improvements. In DR 2, there are no longer limitations on how many machines can participate in the rendering process. Progressive rendering assures better scaling with multiple machines.

Read more

V7_Max_DR2.jpg

New V-Ray Enhancer

Improve the look of people and vegetation without making unnecessary changes to the other important aspects in your scene with the new Chaos AI Enhancer tool. Chaos AI Enhancer is seamlessly integrated into your rendering workflow and accessible through Chaos Cloud Collaboration.

Read more

V7_Max_Enhancer.jpg

Updated Exposure Layer

New controls of light tones, dark tones and shades make adjustments to the Exposure layer in the V-Ray Frame Buffer much more intuitive.

Read more

V7_Max_Exposure_Layer.jpg

VRayGaussiansGeom Viewport Preview

You can preview your Gaussian splats in the viewport.

Read more

V7_Max_ViewportGSplats.jpg

Updated VRayMultiSubTex

Improved the material workflow by applying a mapping source (such as UVWRandomizer) to all the sub-maps in the MultisubTex.

Read more

V7_MultiSub_Probability_Column.jpg

New V-Ray Night Sky

New options for realistic and astronomically precise night skies.

Read more

V7_Night_Sky.jpg

V-Ray 7

Gaussian Splats

Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy.

Read more

V7_Max_GSplats.png

V-Ray Luminaire

New V-Ray Luminaire light objects allow efficient rendering of entire light fixtures by loading their respective precomputed light fields from .vlw files. Such files are generated by Chaos and used in Chaos Cosmos light assets marked with a "luminaire" tag.

Read more

V7_Max_Lum.png

Firefly Removal

The new algorithm automatically detects and eliminates overly bright pixels known as fireflies during rendering.

Read more

V7_Max_FFlies_ON.png

Improved VRaySky

The improved PRG sky model now supports nautical twilight. Additionally, it allows you to render the sky at various observer altitudes of up to several kilometers.

Read more

V7_Max_Sky_New.png

Custom Shape Render Regions

Define custom-shaped regions directly in the VFB. Create multiple regions in any shape and focus precisely on the areas you wish to fine-tune.

Read more

V7_Max_Polygonal_Region_UI.jpg

Vignette Layer

Apply a vignette camera effect, customize its shape, and apply it to any element of your render.

Read more

V7_Max_Vignetting_UI.jpg

Color Correction Presets

The new VFB’s Filters panel provides presets for an easy check of multiple color correction scenarios.

Read more

V7_Max_Color_Presets_UI.jpg

Virtual Tours

Virtual Tours allow you to add and edit interactive hotspots and highlights that guide you to specific points of interest within the tour.

Read more

V7_Max_Collaboration_UI.jpg

Scatter Bush

Ability to manipulate individual instances.

Read more

V7_Max_Scatter_Instance_Brush_UI.png

Improved Scatter Distribution

Assign a black and white texture map that determines how the instances are scattered on the surface.

Read more

V7_Max_DistributionMaps_UI.png

Chaos Cosmos Asset Variants

Try different variants of the same Cosmos asset to explore various mood scenarios.

Read more

V7_Max_Asset_Variation.jpg

V-Ray Profiler

A new V-Ray Profiler tool helps you determine what parts of the scene are taking the longest time to render, compare the performance of different material settings and figure out the best settings for your scene.

Read more

V7_Max_Profiler.png

V-Ray Lister Geometry

The V-Ray Lister now features a new tab that enables you to modify the settings of V-Ray Geometries.

Read more

V7_Max_V-Ray_Lister_Geometry_Tab_B.png

GPU Caustics

Caustics can now be rendered with V-Ray GPU.

Read more

V7_Max_GPU_Caustics01.jpg