V-Ray for 3ds Max
VRayBumpMtl
This page provides information on the Bump Material.
Last updated 23 April 2026
This page provides information on the Bump Material.
Overview
The VRayBumpMtl gives the ability to add bump map and normal map effects when using any material.
Simply connect a material into the VRayBumpMtl node to add additional bump or normal map functionality. Stacking multiple VRayBumpMtl nodes together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.
UI Paths


© Milo Liao
Parameters
Base material – Allows you to select the base material to which the bump effect is added.
Bump map – Specifies the bump/normal map that is going to be used.
Bump amount – Specifies a multiplier for the bump effect.
