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07-848 2005

V-Ray for 3ds Max

VRayParticleTex

This page provides information on the Particle Map.

Last updated 28 April 2026

This page provides information on the Particle Map.

Overview

The Particle Map is a utility node that provides particle-based shading. It does not have any adjustable parameters. It is used in two types of setups:

  • When used as a map in a material assigned to VRayProxy and alembic particles are present in the specified mesh file, it returns the color from the .color channel of the particles.
  • When used as a map in a material assigned to VRayMetaball surface, VRayParticleTex returns the color(s) defined by a Particle Flow operator. The VRayMetaball color source option defines what operator will be used (Display, VRayParticleColor or a scripted vector).

UI Path

Example

The VRayParticleTex can be used in any map slot of the V-Ray Material applied to a V-Ray Metaball surface. Its blended color relate to the color set in the original particles. For more information on Metaballs, please see the Metaballs and Iso-Surfaces page.

3dsMax_VRayParticleTex_DiffuseMap_example.jpg

Example of VRayParticleTex used in Diffuse map slot of VRayMtl and applied to Metaballs