V-Ray for Blender
Convert Materials
This page provides information about the Convert Materials tool in V-Ray for Blender.
Last updated 18 September 2025
This page provides information about the Convert Materials tool in V-Ray for Blender.
Overview
The Convert Materials tool allows you to convert supported Cycles Shader nodes to V-Ray nodes. This applies to the entire scene. For a full list of supported Cycles nodes, see the Cycles Shader Nodes page.
UI Path: ||V-Ray menu|| > Tools > Convert Materials

Workflow
This tool does all the work for you, you only need to start it.
- Set the Render Engine to V-Ray in the Render Properties tab.
- Navigate to the V-Ray menu in the top toolbar and scroll down to Tools and click on Convert Materials.
- A popup window appears informing you that "If there are V-Ray nodes in any Cycles material tree they will be deleted before the conversion". Click on OK to initiate the conversion.
- Then, switch the editor at the bottom to the V-Ray Node Editor. Make sure it is set to the Shader node tree.
- Navigate around the editor to find the converted nodes, they might be positioned off-center.
- You can now render with the V-Ray engine and the materials will have the same properties as the originals.
