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07-848 2005

V-Ray for Blender

Cycles Shader Nodes

This page describes all the Cycles nodes that V-Ray supports for rendering and conversion.

Last updated 7 November 2025

This page describes all the Cycles nodes that V-Ray supports for rendering and conversion.

Conversion to V-Ray Nodes

  • You can convert Cycles nodes to V-Ray nodes using the Convert to V-Ray Material button in the V-Ray Node Editor toolbar.
  • Alternatively, you can convert the Cycles shader nodes in the entire scene using the Convert Materials tool.

Input

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Camera Data

PARTIAL1

PARTIAL1

Bevel

Ambient Occlusion

Geometry

PARTIAL2

PARTIAL

Layer Weight

Fresnel

PARTIAL

PARTIAL

RGB

UV Map

Value

Wireframe

Texture Coordinate

3

3

Output

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Material Output

PARTIAL (Only Surface)

PARTIAL (Only Surface)

Shaders

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Add Shader

Principled BSDF

Diffuse BSDF

Emission

Glossy BSDF

PARTIAL4

PARTIAL4

Sheen BSDF

Glass BSDF

Mix Shader

Translucent BSDF

Textures

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Gradient Texture

PARTIAL

PARTIAL

Image Texture

PARTIAL5

PARTIAL5

Checker Texture

PARTIAL6

PARTIAL6

Color

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Gamma

Invert Color

Brightness/Contrast

PARTIAL7

PARTIAL7

Hue/Saturation/Value

7

7

RGB Curves

PARTIAL

PARTIAL

Vector

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Bump

Normal

Mapping

PARTIAL

PARTIAL

Normal Map

Vector Curves

PARTIAL

PARTIAL

Converter

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Separate Color

PARTIAL8

PARTIAL8

Mix

Clamp

RGB To BW

Combine Color

PARTIAL8

PARTIAL8

Math

PARTIAL11

PARTIAL11

Combine XYZ

Blackbody

9

Color Ramp

PARTIAL10

PARTIAL10

Group

Node

V-Ray

V-Ray GPU

Node

V-Ray

V-Ray GPU

Node Groups

Notes

  1. Z Depth and View Distance outputs are not supported.
  2. Tangent output, Incoming, and Parametric are not supported.
  3. Reflection doesn't work on GPU. The Generated parameter doesn't work with the Texture Space options.
  4. Tangent is not supported, normal map is not correct.
  5. The Image Texture does not support projection, only single images.
  6. The Checker texture is imported with the wrong default UVWgen, and it does not scale properly.
  7. Works with constant inputs only; it does not work with textures.
  8. HSL mode is not supported.
  9. The Temperature property works with color values only (no textures) on V-Ray GPU.
  10. The Color Ramp only renders RGB ramps.
  11. The Math node’s Add, Subtract, Multiply, Divide, Multiply Add, Less Than, Greater Than, and Compare.