V-Ray for Blender
Cycles Shader Nodes
This page describes all the Cycles nodes that V-Ray supports for rendering and conversion.
Last updated 7 November 2025
This page describes all the Cycles nodes that V-Ray supports for rendering and conversion.
Conversion to V-Ray Nodes
- You can convert Cycles nodes to V-Ray nodes using the Convert to V-Ray Material button in the V-Ray Node Editor toolbar.
- Alternatively, you can convert the Cycles shader nodes in the entire scene using the Convert Materials tool.

Input
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Camera Data | PARTIAL1 | PARTIAL1 |
Bevel | ||
Ambient Occlusion | ||
Geometry | PARTIAL2 | PARTIAL |
Layer Weight | ||
Fresnel | PARTIAL | PARTIAL |
RGB | ||
UV Map | ||
Value | ||
Wireframe | ||
Texture Coordinate | 3 | 3 |
Output
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Material Output | PARTIAL (Only Surface) | PARTIAL (Only Surface) |
Shaders
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Add Shader | ||
Principled BSDF | ||
Diffuse BSDF | ||
Emission | ||
Glossy BSDF | PARTIAL4 | PARTIAL4 |
Sheen BSDF | ||
Glass BSDF | ||
Mix Shader | ||
Translucent BSDF |
Textures
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Gradient Texture | PARTIAL | PARTIAL |
Image Texture | PARTIAL5 | PARTIAL5 |
Checker Texture | PARTIAL6 | PARTIAL6 |
Color
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Gamma | ||
Invert Color | ||
Brightness/Contrast | PARTIAL7 | PARTIAL7 |
Hue/Saturation/Value | 7 | 7 |
RGB Curves | PARTIAL | PARTIAL |
Vector
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Bump | ||
Normal | ||
Mapping | PARTIAL | PARTIAL |
Normal Map | ||
Vector Curves | PARTIAL | PARTIAL |
Converter
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Separate Color | PARTIAL8 | PARTIAL8 |
Mix | ||
Clamp | ||
RGB To BW | ||
Combine Color | PARTIAL8 | PARTIAL8 |
Math | PARTIAL11 | PARTIAL11 |
Combine XYZ | ||
Blackbody | 9 | |
Color Ramp | PARTIAL10 | PARTIAL10 |
Group
Node | V-Ray | V-Ray GPU |
|---|
Node | V-Ray | V-Ray GPU |
|---|---|---|
Node Groups |
Notes
- Z Depth and View Distance outputs are not supported.
- Tangent output, Incoming, and Parametric are not supported.
- Reflection doesn't work on GPU. The Generated parameter doesn't work with the Texture Space options.
- Tangent is not supported, normal map is not correct.
- The Image Texture does not support projection, only single images.
- The Checker texture is imported with the wrong default UVWgen, and it does not scale properly.
- Works with constant inputs only; it does not work with textures.
- HSL mode is not supported.
- The Temperature property works with color values only (no textures) on V-Ray GPU.
- The Color Ramp only renders RGB ramps.
- The Math node’s Add, Subtract, Multiply, Divide, Multiply Add, Less Than, Greater Than, and Compare.