V-Ray for Blender
Distance
This page provides information about the Distance utility texture in V-Ray for Blender.
Last updated 18 September 2025
This page provides information about the Distance utility texture in V-Ray for Blender.
Overview
V-Ray Distance is a V-Ray-specific procedural texture that returns a different color based on a point's distance from an object(s) specified in a selection list.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Distance

Node Input Sockets
This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs.
Distance – Accepts a float node to determine the distance value.
Near Color – Allows a color node to be connected.
Inside Color – Allows a color node to be connected.
Outside Color – Allows a color node to be connected.
Objects – Accepts a Selector node to apply Distance to.

Properties
Distance – Specifies a radius, outside which all points are given the Far color.
Far Color – Specifies the color returned by the texture for points that are at a distance greater than the Distance parameter from the objects specified in the Objects selectors.
Near Color – Specifies the color returned by the texture for points that are right at the edges of the object(s) specified in the Objects selectors. For points that are outside or inside the objects but not exactly next to them, the color is determined by blending between the Near color and the Far color, and the Distance serves as a falloff radius.
Inside Separate – When enabled, the Near color value is overridden by the Inside color value for points that are inside the specified geometry.
Inside Solid – When enabled, all the points inside the specified geometry are given the Inside color value, and no blending is performed.
Inside Color – Specifies the color returned by the texture for points that are inside the object(s) specified in the Objects list. For points that are inside the objects but not exactly next to them, the color is determined by blending between the Inside color and the Far color, and the Distance serves as a falloff radius.
Outside Separate – When enabled, the Near color value is overridden by the Outside color value for points that are outside the specified geometry.
Outside Solid – When enabled, all the points outside the specified geometry are given the Outside color value, and no blending is performed.
Outside Color – Specifies the color returned by the texture for points that are outside the object(s) specified in the list.
Objects – This section determines which objects/collections from the scene are considered when calculating Distance. You can add items by dragging and dropping them into the corresponding field, by selecting them with the eyedropper, or by adding them into the Node Editor with a Selector node and linking them to the Objects input socket.
