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07-848 2005

V-Ray for Blender

Environment

This page provides information about the Environment node in V-Ray for Blender.

Last updated 15 April 2026

This page provides information about the Environment node in V-Ray for Blender.

Overview

The V-Ray Environment node allows you to access environment settings for the scene. It plugs into the V-Ray World Output of the V-Ray Renderer. Nodes that are not plugged into the V-Ray Environment node are not applied to the render.

UI Path: ||V-Ray Node Editor|| > World > Add > Environment > V-Ray Environment

VBLD_7.3CE_WorldNodes_Environment.jpg

Node Input Sockets

Background – When a texture is connected, it is used for the scene background. You can otherwise set a solid color as the background from the tile next to the option.

GI – Connect a texture to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight.

Reflection – Connect a textureto be used during calculations of reflections.

Refraction – Connect a texture to be used during calculations of refractions.

Secondary Matte – Connect a texture here to be used during calculations of reflections/refractions of matte objects.