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07-848 2005

V-Ray for Blender

Metalness

This page provides information about the Metalness Render Channel in V-Ray for Blender.

Last updated 18 September 2025

This page provides information about the Metalness Render Channel in V-Ray for Blender.

Overview

The Metalness Render Channel shows areas where a V-Ray Mtl, with Metalness is applied. The Metalness values are baked into an image, where black corresponds to 0, and white - to 1. The image created can be used as a metalness mask when creating PBR shaders in post-processing.

UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Metalness

Properties

See the Render Channels page to find out where you can find these properties.

Channel Name – Customizable name for the render channel.

Enable Deep Output – Specifies whether to include this render channel in deep images.

Filtering – Applies an image filter to this channel.