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07-848 2005

V-Ray for Blender

Raw Shadow

This page provides information about the Raw Shadow Render Channel in V-Ray for Blender.

Last updated 18 September 2025

This page provides information about the Raw Shadow Render Channel in V-Ray for Blender.

Overview

The Raw Shadow Render Channel stores information about cast shadows calculated from the lighting in the scene. It is a "reverse" image in the sense that white areas indicate shadows while black areas indicate no shadow.

UI Path: ||V-Ray Node Editor|| > World > Render Channels > Raw > V-Ray Raw Shadow

Properties

See the Render Channels page to find out where you can find these properties.

Channel Name – Customizable name for the render channel.

Enable Deep Output – Specifies whether to include this render channel in deep images.

Color Mapping –

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering – Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.